Perception is your environmental awareness and "sixth sense" and let's you receive ambush warnings at 8 Perception. It also affects weapon accuracy in V.A.T.S.
Your quick hands and sticky fingers make picking pockets easier. You gain +5 Lockpicking Skill per rank, and can now disarm Basic Traps.
2
7
You can now pickpocket heavier and more valuable items. You gain +10 Explosives Skill, and can also place a live grenade in a person's inventory.
3
14
You can now pickpocket moderately heavy and valuable items. You now have +15 Lockpicking Skill.
4
21
You can now pickpocket very heavy and valuable items. You now have +20 Lockpicking Skill.
Pickpocketing in Horizon is changed so that it's actually useful yet not unrealistic/overpowered.
Instead of always have a max of 90% chance of success, you can actually reach 100% now. This allows you to not be scared of turning the whole town on you, and making you feel like you need to reload your save.
Your Pickpocketing chance is (mostly) binary, which means either you can steal something guaranteed, or not at all
Pickpocketing can no longer loot equipped items or fusion cores (sorry but that was stupid as hell, and exploitable).
Rifleman[]
Rank
Level
Description
1
0
Ballistic Rifles and Machine Guns gain +10% Range, and +5% VATS Hit Chance. (Includes Miniguns.) (Does NOT include Shotguns or Gauss Weapons.)
2
5
Ballistic Rifles now gain +20% Range, and +10% VATS Hit Chance. (Includes Miniguns.) (Does NOT include Shotguns or Gauss Weapons.)
3
15
Unlocks the Ranger Specialization. Ballistic Rifles gain +30% Range. (Includes Miniguns.) (Does NOT include Shotguns or Gauss Weapons.)
4
40
If you have the Ranger specialization, non-automatic unscoped Ballistic Rifles now gain another +5% Critical Hit Chance. (Does NOT include Shotguns or Gauss Weapons.)
Awareness[]
Rank
Level
Description
1
0
Learn from your enemy's mistakes. For every point of Perception, you gain +3% XP per kill in combat (up to +30% XP maximum.) You can now receive ambush warnings without requiring 8 Perception.
You gain +20 Lockpicking Skill per rank. (20 Lockpicking Skill allows you to pick Advanced locks.)
2
2
You now have +40 Lockpicking Skill. (40 Lockpicking Skill allows you to pick Expert locks.)
3
3
You now have +60 Lockpicking Skill. (60 Lockpicking Skill allows you to pick Master locks.)
4
10
You now have +80 Lockpicking Skill.
5
20
You now have +100 Lockpicking Skill.
Demolition Expert[]
Rank
Level
Description
1
0
Boom! You gain +20 Explosives Skill. You can now disarm Basic Mines.
2
5
You now have +40 Explosives Skill.
3
10
Unlocks the Demolitionist Specialization. You now have +60 Explosives Skill.
4
20
You now have +80 Explosives Skill. Your explosives now deal +15% Limb Damage and effect a 15% larger radius.
5
30
You now have +100 Explosives Skill. Your explosives now deal +30% Limb Damage and effect a 30% larger radius.
Night Person[]
Rank
Level
Description
1
1
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
2
12
You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
Technologist[]
Rank
Level
Description
1
0
You gain +20 Salvaging Skill and +5 Engineering Skill. Salvaging Skill allows you to salvage objects in the world, and increases your chance to harvest parts from robots and synths.
5
5
You now have +40 Salvaging Skill and +10 Engineering Skill. Items with favorited components are highlighted (+1 Highlight Range.)
10
10
You now have +60 Salvaging Skill and +15 Engineering Skill. Items with favorited components are highlighted (+2 Highlight Range.)
Sniper[]
Rank
Level
Description
1
5
Non-automatic scoped weapons have a 5% chance to stagger valid targets when hit, and also gain +5% accuracy to head shots in V.A.T.S.
2
10
Non-automatic scoped weapons have a 10% chance to stagger valid targets when hit, and also gain +10% accuracy to head shots in V.A.T.S.
3
15
Unlocks the Sharpshooter Specialization. Non-automatic scoped weapons have a 15% chance to stagger valid targets when hit.
4
40
If you have the Sharpshooter specialization, you now gain an additional +10% damage to Sharpshooter's damage.
Deadeye[]
Rank
Level
Description
1
0
Ranged Firearms and Energy Weapons deal +10% Sneak Attack Damage. In V.A.T.S. you gain +5% chance to hit any target, on any body part.
2
20
Ranged Firearms and Energy Weapons deal +20% Sneak Attack Damage. In V.A.T.S. you gain +10% chance to hit any target, on any body part.
Hitman[]
Rank
Level
Description
1
20
Ranged firearms and energy weapons deal +30% damage to targets under 40% health. In V.A.T.S. every attack on the same body part gains +5% accuracy.