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This article explains the survival mechanis of food (basic need) concerning non-player characters (NPCs) and the player character (PC) and the opportunities that come with it.

General[]

Food is a resource that satisfies Settler needs, increases Recruitment Chance and affects the passive production of a number of items in FO4 Horizon. It also affects the strength of the player character. As the player character's food needs increase, he will experience debuffs and generally become weaker.

NPC[]

In vanilla FO4, the food rate affected basic settler needs, happiness, recruitment chance, defense rate, and how many crops the player gets per cycle. In FO4 Horizon all of this is expanded and altered.

Next to the basic needs of settlers, Horizon forces the player to keep an eye on items (supply kits) which can be produced. Since the player can not only recruit settlers, but also Tenants (invisible settlers), they also need food. The NPCs also receive so-called rations, which are credited to the workbench in a certain time interval.

Player Character[]

NutritionCap

Hunger and thirst in the field kit.

The basic needs of the player character are 96 hunger points per day. The current hunger points can be seen anytime using the Field Kit. In Horizon, hunger points equals caps. Furthermore, the daily requirement is positively influenced by the Timescale add-on, the requirement are higher (1.5x per in-game hour) with the installation of this add-on.

The player character experiences various debuffs as the hunger level increases. Debuffs span and scale across decreased healing, Charisma, Luck up to periodic damage. At a value of 288 (in-game 72h/3days) this leads to periodic damage. Thus, the player can die.

Parasites M med require food. If the player has become infected then the hunger level increases even more. Hunger need is twice the amount, 96 pts become 192 pts per day.

Production[]

Food Rating[]

Food is primarily just like Water and Defense a Settlement rating which is displayed at the top of the screen in the workshop menu. This rate scale infinite but should always be even with water to ensure optimal production of Supply Kits. Likewise, food and water rates are tied to defense too. The sum of food and water equals the defense rate you need to optimally defend a settlement and protect it from attacks. Example:

A food rate of 1 per settler is necessary to satisfy Happiness and to keep the Recruitment Chance at a maximum.

📝 Note: Food rating does not directly affect Crop production or crop rating. Both rating are something completly different. Crop production depends on crop stability and crop fertilizing.

Supply Kit[]

ProductionMenu

Supply kit statistics

Supply kits are items which consist mainly of food and water. These are useful for caravan traveling, for Settler Missions or to craft Military Kits (also used for settler mission). Supply kits are produced passively as long as settler needs are satisfied. Every settler needs 20 water and 20 food to be happy, 20 more points each are required to produce +1 supply kit. This rate increases linearly, so for every 20 Water/Food rate, 1 more supply kit will be available in the Production Storage by default.

Remainders are carried over each production cycle (similar to Overflow), so Food/Water 50 will yield to 2 supply kits in the first and 3 in the second production cycle.

📝 Note: Depending on the amount of settlement communities and installation (Desolation Mode yes/no), the Production Limit may vary.

Another option to obtain supply kits is to craft them. The Cooking Station allows to craft supply kits via 4 different recipes, essentially food items such as Crops and Purified Water are needed.

Settler Ration[]

Settler rations are used as food specifically for settlers to be shared through Supply Lines for settlements that lack food. They have no purpose to players though. They neutralize hunger, but give rads equal to eating most crops. Technically, these also count as food and can therefore be thrown in the compost.

Workshop Ration[]

Workshop rations are automatically given to compensate food and water while beeing inside of a settlement to allow to spend time without feeling like survival supplies are wasting away. This system can be disabled any time in the Architect Options menu.

As real time passes, ration points will build up and automatically lead to a workshop ration is given every 3 minutes (real-time) which is 5 hours in-game, as long as at least 1 food/water production in that settlement is available. Ration points are stored permanently until used. The system will resume every time the player enter a settlement. Ration points are displayed in the Architect Options Menu

Meat[]

Meat dropped from animals is redesigned. All animals and creatures drop raw, low quality, or inedible meat, regardless of character skill but based on their size (small, medium, and large). With growing Hunting skill the player can learn how and where to harvest full non-diseased cuts from post-war mutant animals.

1 of 3 random meats will always drop from all animals regardless of skill:

  • Meat Scrap (Animal and Exotic)
  • Gristly Meat
  • Diseased Meat

All meat can be put into the Farming Workbench to create compost. Compost in turn is used to create fertilizer. Fertilizer production is passive and runs automatically as long as compost is available.

Meat Drop Chance[]

Animal and creatures drop meat based on points in hunting skill (and of course more ranks in hunter perk). Animals yield more meat with less hunting skill as opposed to creature yield. Both can reach a 100% chance. Extra parts is everything from hide, glands, up to intact body parts such as an intact head. These parts can be valuable.

  • Animal: Brahmin, Gorilla, Mole Rat, Mongrel, Mutant Hound, Rad-rat, Radstag, Wolve, Yao Guai, Small Animal
  • Ceature: Angler, Deathclaw, Fog Crawler, Gatorclaw, Gulper, Hermit Crab, Mirelurk Crab, Mirelurk Hunter, Mirelurk King, Mirelurk Queen, Mirelurk Spawn
Hunting
# Animal meat Creature meat Extra Parts
10 10%
20 20%
30 30%
40 40% 20%
50 50% 25%
60 60% 30% 30%
70 70% 35% 35%
80 80% 40% 40%
90 90% 45% 45%
100 100% 50% 50%
120 100% 60% 60%
140 100% 70% 70%
160 100% 80% 80%
180 100% 90% 90%
200 100% 100% 100%
220 100% 100% 100%

Meat Scrap[]

Grinding meat into ground meat always requires 1 meat scrap either animal or exotic. Meat scraps are based on size of the creature and can yield to either to 1x, 2x, 4x, 6x or even 8x meat scraps. All type of meat scraps can be grinded into ground meat, either using the Cooking Station or through Field Scrapping. Meat scraps drop from any hunting skill level.1.8.0.BETA-1:117

Ground Meat[]

CatLoot

Random cat loot

Ground Meat is a type of raw meat that allow to mix different raw meats to make an edible meal. Both Animal and Exotic ground meat is crafted at the cooking station or through field scrapping and both ground meat types are used in almost every crafting recipe in the cooking station.

All ground meat recipes have their own unique output items, so that the list doesn't unsort while crafting.

Ground meat crafting table
Ground Meat Animal Exotic
1x Meat Scraps, Rabbit Leg Exotic Meat Scraps, Fyling Ant Meat
2x Cat Meat, Cram, Chicken Thigh, Iguana Bits,Potted Meat, Pork'n'Beans, Rad-Rat Meat, Salisbury Steak, Squirrel Bits Ant Meat, Bloodworm Meat, Perch, Radroach Meat
4x Gatorclaw Meat, Ghoulrilla Meat, Mole Rat Meat, Mongrel Dog Meat, Mutant Hound Meat, Wolf Meat Bloatfly Meat, Bloodbug Meat, Cave Cricket Meat, Gulper Innards, Mirelurk Egg, Smallmouth Bass, Softshell Mirelurk Meat, Stingwing Meat
6x Gazelle Meat Angler Meat, Mirelurk Meat, Mutated Catfish, Nukalurk Meat, Radscorp Egg
8x Brahmin Meat, Deathclaw Meat, Radstag Meat, Synthetic Gorilla Meat, Yao Guai Meat Fog Crawler Meat, Hermit Crab Meat, Mirelurk Queen Meat, Nukalurk Queen Meat, Radscorpion Meat

Canned Dog Food[]

Every time the player call in a Combat Pet, dog or an animal, it requires and consumes 1 canned dog food. This item is crafted in the Cooking Station with a variety of recipes to use different meat types. 1 in Animal Friend or Attack Dog unlocks different crafting recipes. Canned dog food can be used for a vanilla dog cage which is cheaper than Horizon Guard Animals.

Gristly Meat[]

Gristly meat is a random by-product of harvesting certain enemies like animals or creatures. In addition to converting it into Compost (Farming Workbench), this meat type can be used to craft Fishing Bait.

Diseased Meat[]

Diseased Meat is a by-product of harvesting certain enemies like animals or creatures. The only use this meat has is to generate Compost (Farming Workbench).

Fish[]

In Horizon there is the possibility to fish. To do this, the player needs either

The following fish, hierarchy by size, can be caught:

  • Perch (Ground Meat Exotic x2)
  • Smallmouth Bass (Ground Meat Exotic x4)
  • Mutated Catfish (Ground Meat Exotic x6)

Fishing[]

FishingRod

Fishing Rod

Fishing is inspired by RickTheNexus's fishing pole. Although it can be a very boring job in Horizon, it is helpful in the beginning, to actively improve Survival skill and get a little more food.

  • Fishing Rod can often be found at lakes (lying on the pier or boats) or bought.
  • Fishing Bait must be crafted in the Cooking Station (Ingredients & Tools). Gristly meat is particularly well suited for this purpose, certain crops and, to a limited extent, rotten vegetables can also be used.

Fishing Pole[]

FishingPole

baited Fishing Pole

If both items are present, fishing rod and fishing bait, the player must ensure that these are also in the inventory (Pip-boy). If this is the case, after selecting the fishing bait, the rod is "connected" to it and the player then receives a "baited" fishing rod. Now the final requirement is to get in the water and use the fishing pole..

💡 Tip: Baited Fishing Poles can also be used with Settler Mission: Hunter (Fish).

Fishing takes 4 seconds to complete. A Text Prompt will display progress:

FishingAction

Text Prompt

  • Fishing ...
  • You caught something/nothing.
  • Fish or random Item added.

Results are either a failed attempt, or 1 of 3 types of Fish, or Junk (Tin Can, Deflated Kickball, Plastic Pumpkin, Bones, Leather Boot). Fish can be converted into Ground Meat (Exotic) in the Cooking Station. Starting chance to fish is 25%, success chance is boosted by Survival skill. Fishing gains a very small amount of 0.1 Survival skill per cast. Dynamic skill gain caps at 50 survival skill.

The condition of the fishing pole slowly degrades (randomly by 10-20% per cast) until it will finally break. There is no cooldown per cast. Baited fishing rods can be tied to a Hotkey and the player is able to spam that key till the baited fishing rod break.

Fishing Trap[]

FishingTrap

Fishing Trap

The Fishing Trap is a passive production service. It can be found in the Architect workshop menu (basic production). Fishing traps require fishing bait and Settler Skill: Survival 2.

Settler Mission[]

Settlers can also be assigned to missions to obtain fish. To do this, the player needs pre-prepared fishing poles with bait, which must be in a workbench. In order to finally set the settlers on mission, the player still needs a Command Table and at least one Settlement Community! If all requirements are met, a Settler Mission must be started.

Plants[]

Crops[]

Main article: Crop

Wild Plants[]

Main article: Wild Plant

Withered Plants[]

Main article: Withered Plant


Generic Food[]

Moldy Food[]

Moldy food, despite its name, is useful for crafting Antibiotics and because of that vital to survive, if the player is short on caps. Moldy food can rarely be found in trash bins and all sort containers throughout the commonwealth. If eaten, gives parasites and has a very high risk of other diseases. Can also be used to convert to compost.

MRE[]

MRE

MRE

MRE ("Meal, Ready-to-Eat") is a highly nutritious field ration. The content is pre-cooked. It is introduced by Horizon and inspired by "Fallout: New Vegas" MRE. It has a custom texture using the package mesh. MRE's are valued at 16, has no rads/disease, and can rarely be found in loot that can roll pre-war foods.

Pre-War Food[]

In Horizon, none of the pre-war food items contribute to health restoration anymore. As a last resort to survive, the player can use these to quenche hunger, but chances are high risk Illness. Furthermore, the main benefit is to throw them in the compost (Farming Workbench). Certain pre-war food items also give the option to grind some meat scraps.

Item Rads Grindable Compostable
Blamco Brand Mac and Cheese 26 ✔️
Bubblegum 16
Cram 34 ✔️ ✔️
Dandy Boy Apples 16 ✔️
Fancy Lads Snack Cakes 16 ✔️
Food Paste 19 ✔️
Gum Drops 16
Happy Birthday Sweet Roll 12 ✔️
InstaMash 16 ✔️
Pork n' Beans 28 ✔️ ✔️
Potato Crisps 16 ✔️
Potted Meat 28 ✔️ ✔️
Salisbury Steak 37 ✔️ ✔️
Sugar Bombs 16
Sweet Roll 16 ✔️
Yum Yum Deviled Eggs 27 ✔️

Compostable Food[]

Almost any food item can be placed in the Farming Workbench and will automatically be converted into compost after a production cycle of 90 minutes. Compost, in turn, is converted into Fertilizer (at a rate of 20:1) after a cycle that also lasts 90 minutes. Both, compost and fertilizer, cycle run simultaneously.

Compost is important for building garden planters which in turn allow for planting on any substrate. Fertilizer instead, is important for doubling the crop production but also for a number of crafting recipes not further listed here.

📝 Note: Compostable items not used in any other recipe: Cotton Candy Bites, Diseased Meat, Dandy Boy Apples, Fancy Lads Snack Cakes, Potato Crisps, Rotten Fruit, etc.

This is a complete list of compostable items in Horizon. Categorized by small, medium and large.
Small Medium Large
Cat Meat Blamco Brand Mac and Cheese Carrot
Diseased Meat Bloatfly Meat Carrot (Fresh)
Exotic Meat Scraps Bloodbug Meat Corn
Gristly Meat Brahmin Meat Corn (Fresh)
Ground Meat (Animal) Dandy Boy Apples Cram
Ground Meat (Exotic) Fancy Lads Snack Cakes Deathclaw Egg
Meat Scraps Food Paste Deathclaw Meat
Radroach Meat Ground Mole Rat Gourd
Rotten Fruit Happy Birthday Sweet Roll Gourd (Fresh)
Rotten Vegetable InstaMash Melon
Squirrel Bits Mirelurk Egg Melon (Fresh)
Mirelurk Meat Melon (Warwick)
Moldy Food Mutfruit
Mole Rat Meat Mutfruit (Fresh)
Mongrel Dog Meat Potted Meat
Mutant Hound Meat Queen Mirelurk Meat
Pork n' Beans Razorgrain
Potato Crisps Salisbury Steak
Radscorpion Egg Settler Rations
Radscorpion Meat Tarberry
Radstag Meat Tato
Softshell Mirelurk Meat Yao Guai Meat
Stingwing Meat Yum Yum Deviled Eggs
Sweet Roll
Synthetic Gorilla Meat

Meals[]

All meals (basic, common an exotic) available using the Cooking Station.

B = Basic Meals / C = Common Meals / E = Exotic Meals
Item Effects Recipe Recipe Skill W V FormID
C Animal Stew Hydrates. Purified Water 2 Salt 1

Tato 2
Ground Meat (Animal) 32
Wild Carrot Flower 1

Survival 30 1.0 86 0A1234F5
E Arthropod Stew Hydrates. Purified Water 2 Corn 2
Ground Meat (Exotic) 32
Salt 1
Wild Mutfruit Blossom 1
Survival 60 1.0 86 0A123513
E Baked Bloatfly RAD resist 10 for 10m Bloatfly Meat 2
Hubflower 1
Survival 30 0.5 28 0004A151
E Bloodbug Steak Poison Resist 3 for 20m Bloodbug Meat 2
Bloodleaf 1
Survival 30 0.5 28 0004693F
B Bug-Kabobs No effect Ground Meat (Exotic) 16
Wood 1
0.2 34 0A123515
C Cheese No effect Acid 1
Brahmin Milk 1
Brain Fungus 1
Bloodleaf 1
Cloth 1
Survival 50 0.1 34 0A1245EC
E Cooked Softshell Meal Poison Resist 10 for 20m Tato 1
Softshell Mirelurk Meat 2
Survival 60 0.5 26 00046942
C Chicken Noodle Soup Hydrates.
Rad Resist 10 for 30m
Purified Water 1 Carrot 1
Chicken Thigh 4
Black Bloodleaf 1
Survival 30 1.0 44 0305715B
C Crispy Cave Cricket Energy Resist 5 for 30m Cave Cricket Meat 4 Survival 30 1.0 28 0604CBBD
B Crispy Squirrel Bits No effect Oil 1
Squirrel Bits 4
0.2 27 000330FA
E Deathclaw Egg Omelette Energy Resist 20 for 120m Blood Pack 1
Deathclaw Egg 1
Mutfruit 2
Tato 2
Survival 80 0.6 156 0004693C
E Deathclaw Steak AGI 1 for 30m Deathclaw Meat 1
Wild Flint Corn 1
Wild Tato Blossom 1
Survival 60 0.4 46 00101293
E Fried Fog Crawler ... Aster 2
Fog Crawler Meat 1
Oil 2
Survival 90 1.0 48 03048401
E Gatorclaw Steak AGI 1 for 60m Gatorclaw Meat 1
Wild Tato Blossom 1
Survival 120 1.0 34 0604AA1C
B Gazelle Steak MaxAP 5 for 20m Gazelle Meat 1 0.2 17 0604CBB9
E Grilled Hermit Crab STR 1 for 30m Carrot 1
Hermit Crab Meat 1
Survival 70 1.0 34 0304BA12
E Grilled Nukalurk MaxAP 12 for 30m Nukalurk Meat 2 Survival 60 0.3 28 0604AA1D
E Grilled Queen Nukalurk STR 1 for 60m Queen Nukalurk Meat 1 Survival 70 0.5 68 0604AA24
E Gulper Slurry Hydrates.
Invisible for 10 seconds.
Purified Water 2 Crystal 1
Gulper Innards 6
Mutated Acid 1
Venom: Bufotoxin 1
Survival 160 1.0 84 0304D2E8
B Grilled Radroach Rad Resist 5 for 10m Radroach Meat 4 0.2 21 0019797D
B Grilled Radstag MaxAP 5 for 15m Radstag Meat 1 0.2 18 0A121CD7
B Hearty Soup Hydrates. Purified Water 1 Carrot 1
Ground Meat (Animal) 18
Salt 1
0.4 44 0A1234F4
B Iguana On A Stick Rad Resist 5 for 10m Iguana Bits 5
Wood 1
0.2 28 000330FE
C Iguana Soup Hydrates. Purified Water 1 Carrot 1
Iguana Bits 5
Salt 1
Tato 2
Survival 30 0.5 46 00102157
C Marinated Flank Steak MaxAP 20 for 30m Brahmin Meat 4
Corn 1
Hubflower 1
Salt 1
Survival 30 0.5 67 0004695A
E Mirelurk Cake Breath underwater for 15 minutes. Mirelurk Egg 3
Mirelurk Meat 3
Oil 1
Razorgrain 2
Survival 60 0.5 65 0004A152
E Mirelurk Egg Omelette AP 100 Hubflower 2
Mirelurk Egg 4
Nuka-Cola 1
Salt 1
Tato 1
Survival 60 0.5 82 0004693E
E Mirelurk Queen Steak MaxAP 30 for 60m
STR 2 for 60m
Bloodleaf 2
Mutated Fern Flower 1
Queen Mirelurk Meat 1
Wild Gourd Blossom 1
Survival 60 1.0 210 0021C00C
B Mole Rat Chunks MaxAP 5 for 15m Mole Rat Meat 3 0.2 21 0A121CD6
C Mole Rat Stew Hydrates.
MaxAP 10 for 15m
Purified Water 1 Carrot 1
Mole Rat Meat 4
Tato 1
Survival 20 1.0 48 00046943
C Mutant Hound Chops Rads -0,5/s for 50s Gourd 1
Mutated Hound Meat 2
Wild Mutfruit Blossom 1
Survival 60 0.3 47 0021188E
B Mutt Chops MaxAP 5 for 15m Mongrel Dog Meat 2 0.2 18 0A121CD5
C Mutt-Kabobs MaxAP 10 for 15m Carrot 1
Mongrel Dog Meat 4
Tato 1
Survival 40 0.5 47 00046940
B Mystery Soup Hydrates. Purified Water 1 Ground Meat (Animal) 18
Mutfruit 1
Salt 1
0.4 44 0A123514
C Noodle Cup Hydrates. Purified Water 1 Hubflower 2
Oil 1
Razorgrain 5
Salt 1
Survival 60 0.4 46 00017C73
E Poached Angler Reduced fall damage for 20 minutes.
MaxAP 15 for 20m
Angler Meat 2 Survival 90 0.5 36 0301C717
E Radscorpion Egg Omelette Hydrates.
Cure all addictions.
Purified Water 1 Corn 2
Radscorpion Egg 1
Tato 2
Wild Mutfruit Blossom 3
0.5 94 0004693D
E Radscorpion Steak Poison Resist 2 for 60m
Energy Resist 5 for 60m
Corn 1
Hubflower 1
Radscorpion Meat 1
Survival 60 1.0 36 00046950
B Rad-Rat Steak MaxAP 5 for 20m Rad-Rat Meat 3 0.2 18 0604C0E3
C Radstag Roast 10 for 60m[citation needed] Radstag Meat 4
Tato 1
Wild Gourd Blossom 1
Survival 30 0.5 68 00046952
C Radstag Stew Hydrates.
Energy Resist 10 for 60m
Purified Water 1 Carrot 1
Radstag Meat 2
Salt 1
Silt Bean 1
Survival 40 0.5 54 0004696A
B Ribeye Steak MaxAP 5 for 15m Brahmin Meat 2 0.2 28 0A121CE3
E Roasted Ant MaxAP 5 for 20m Ant Meat 4 Survival 30 0.2 27 0604CBBC
C Roasted Bloodworm Rad Resist 5 for 30m Bloodworm Meat 2 Survival 40 0.5 21 0604CBBF
E Roasted Mirelurk Filet MaxAP 10 for 30m Carrot 1
Corn 1
Mirelurk Meat 2
Survival 60 1.0 38 00046941
C Seasoned Rabbit Skewers LCK 1 for 30m Aster 1
Black Bloodleaf 1
Blight 1
Lure Weed 1
Rabbit Leg 3
Survival 50 0.1 58 03057158
B Squirrel On A Stick MaxAP 5 for 15m Squirrel Bits 3
Wood 1
0.2 19 000366BB
C Squirrel Stew Hydrates.
+2% XP gain for 1 hour.
Purified Water 1 Carrot 2
Bloodleaf 1
Salt 1
Squirrel Bits 6
Survival 60 0.4 46 00036927
E Stingwing Filet Poison Resist 2 for 30m
PER 1 for 30m
Stingwing Meat 2
Tato 1
Survival 40 1.0 38 00046945
C Tato Pot Pie MaxAP 10 for 10m Carrot 2
Razorgrain 2
Silt Bean 2
Tato 4
Wild Flint Corn 2
Survival 30 0.2 47 0A1245E6
C Vegetable Soup Hydrates.
Rad Resist 10 for 60m
Purified Water 1 Carrot 3
Hubflower 2
Razorgrain 2
Tato 3
Survival 60 0.4 46 0004A3B9
B Wasteland Burger No effect Ground Meat (Animal) 16 0.2 34 0A1234F6
C Wasteland Pizza MaxAP 10 for 10m Cheese 1
Oil 1
Razorgrain 3
Tato 3
Wild Tato Blossom 1
Survival 70 0.2 102 0A1245E8
C Wild Salad MaxAP 10 for 10m Corn 3
Mutfruit 3
Wild Carrot Flower 2
Wild Gourd Blossom 2
Wild Mutfruit Blossom 2
Survival 40 0.2 42 0A1245E7
C Wolf Ribs Small Accuracy bonus and Night Vision in exteriors for 5 minutes. Lure Weed 1
Wolf Meat 4
Survival 80 0.5 44 03048400
B Yao Guai Ribs No effect Yao Guai Meat 1 0.2 19 00046955
C Yao Guai Roast +10% Melee Damage for 30 minutes. Carrot 1
Salt 1
Tato 1
Yao Guai Meat 4
Survival 50 0.4 86 0004696D

Food Recipe Comparison[]

Many recipes, many items, many numbers - this simple crafting table shows the value of the ingredients and compares the actual value in caps with the value of the ingredients in caps.

actual value in caps per component value in caps
Item Effects Recipe Recipe Recipe Recipe Recipe Skill W V VR Diff
C Animal Stew Hydrates. Purified Water 2 Ground Meat (Animal) 32 Tato 2 Wild Carrot Flower 1 Salt 1 Survival 30 1.0 86 158 -72
84 64 4 6 0 158
E Arthropod Stew Hydrates. Purified Water 2 Ground Meat (Exotic) 32 Corn 2 Wild Mutfruit Blossom 1 Salt 1 Survival 60 1.0 86 160 -74
84 64 4 8 0 160
E Baked Bloatfly RAD resist 10 for 10m Bloatfly Meat 2 Hubflower 1 Survival 30 0.5 28 23 5
18 5 23
E Bloodbug Steak Poison Resist 3 for 20m Bloodbug Meat 2 Bloodleaf 1 Survival 30 0.5 28 29 -1
22 7 29
B Bug-Kabobs No effect. Ground Meat (Exotic) 16 Wood 1 0.2 34 32 2
32 0 32
C Cheese No effect. Brahmin Milk 1 Bloodleaf 1 Acid 1 Brain Fungus 1 Cloth 1 Survival 50 0.1 34 72 -38
42 7 15 8 0 72
E Cooked Softshell Meal Poison Resist 10 for 20m Softshell Mirelurk Meat 2 Tato 1 Survival 60 0.5 26 24 2
22 2 24
C Chicken Noodle Soup Hydrates. Rad Resist 10 for 30m Purified Water 1 Chicken Thigh 4 Carrot 1 Black Bloodleaf 1 Survival 30 1.0 44 81 -37
42 32 2 5 81
C Crispy Cave Cricket Energy Resist 5 for 30m Cave Cricket Meat 4 Survival 30 1.0 28 128 -100
128 128
B Crispy Squirrel Bits No effect. Oil 1 Squirrel Bits 4 0.2 27 26 1
10 16 26
E Deathclaw Egg Omelette Energy Resist 20 for 120m Deathclaw Egg 1 Blood Pack 1 Tato 2 Mutfruit 2 Survival 80 0.6 156 88 68
38 42 4 4 88
E Deathclaw Steak AGI 1 for 30m Wild Flint Corn 1 Deathclaw Meat 1 Wild Tato Blossom 1 Survival 60 0.4 46 49 -3
6 36 7 49
E Fried Fog Crawler citation needed Oil 2 Fog Crawler Meat 1 Aster 2 Survival 90 1.0 48 52 -4
20 22 10 52
E Gatorclaw Steak AGI 1 for 60m Gatorclaw Meat 1 Wild Tato Blossom 1 Survival 120 1.0 34 117 -83
110 7 117
B Gazelle Steak MaxAP 5 for 20m Gazelle Meat 1 0.2 17 60 -43
60 60
E Grilled Hermit Crab STR 1 for 30m Hermit Crab Meat 1 Carrot 1 Survival 70 1.0 34 24 10
22 2 24
E Grilled Nukalurk MaxAP 12 for 30m Nukalurk Meat 2 Survival 60 0.3 28 36 -8
36 36
E Grilled Queen Nukalurk STR 1 for 60m Queen Nukalurk Meat 1 Survival 70 0.5 68 22 46
22 22
E Gulper Slurry Hydrates. Invisible for 10 seconds. Purified Water 2 Mutated Acid 1 Crystal 1 Gulper Innards 6 Bufotoxin 1 Survival 160 1.0 84 127 -43
84 0 23 20 0 127
B Grilled Radroach Rad Resist 5 for 10m Radroach Meat 4 0.2 21 28 -7
28 28
B Grilled Radstag MaxAP 5 for 15m Radstag Meat 1 0.2 18 12 6
12 12
B Hearty Soup Hydrates. Purified Water 1 Ground Meat (Animal) 18 Carrot 1 Salt 1 0.4 44 80 -36
42 36 2 0 80
B Iguana On A Stick Rad Resist 5 for 10m Iguana Bits 5 Wood 1 0.2 28 30 -2
30 0 30
C Iguana Soup Hydrates. Purified Water 1 Iguana Bits 5 Tato 2 Carrot 1 Salt 1 Survival 30 0.5 46 78 -32
42 30 4 2 0 78
C Marinated Flank Steak MaxAP 20 for 30m Brahmin Meat 4 Corn 1 Hubflower 1 Salt 1 Survival 30 0.5 67 51 16
44 2 5 0 51
E Mirelurk Cake Breath underwater for 15 minutes. Mirelurk Egg 3 Mirelurk Meat 3 Razorgrain 2 Oil 1 Survival 60 0.5 65 65 0
18 33 4 10 65
E Mirelurk Egg Omelette AP 100 Nuka-Cola 1 Mirelurk Egg 4 Tato 1 Hubflower 2 Salt 1 Survival 60 0.5 82 76 6
40 24 2 10 0 76
E Mirelurk Queen Steak MaxAP 30 for 60m

STR 2 for 60m

Mutated Fern Flower 1 Queen Mirelurk Meat 1 Bloodleaf 2 Wild Gourd Blossom 1 Survival 60 1.0 210 66 144
4 42 14 6 66
B Mole Rat Chunks MaxAP 5 for 15m Mole Rat Meat 3 0.2 21 24 -3
24 24
C Mole Rat Stew Hydrates. MaxAP 10 for 15m Purified Water 1 Mole Rat Meat 4 Tato 1 Carrot 1 Survival 20 1.0 48 78 -30
42 32 2 2 78
C Mutant Hound Chops Rads -0,5/s for 50s Mutated Hound Meat 2 Gourd 1 Wild Mutfruit Blossom 1 Survival 60 0.3 47 32 15
22 2 8 32
B Mutt Chops MaxAP 5 for 15m Mongrel Dog Meat 2 0.2 18 16 2
16 16
C Mutt-Kabobs MaxAP 10 for 15m Mongrel Dog Meat 4 Tato 1 Carrot 1 Survival 40 0.5 47 36 11
32 2 2 36
B Mystery Soup Hydrates. Purified Water 1 Ground Meat (Animal) 18 Mutfruit 1 Salt 1 0.4 44 80 -36
42 36 2 0 80
C Noodle Cup Hydrates. Purified Water 1 Razorgrain 5 Oil 1 Hubflower 2 Salt 1 Survival 60 0.4 46 72 -26
42 10 10 10 0 72
E Poached Angler Reduced fall damage for 20 minutes.

MaxAP 15 for 20m

Angler Meat 2 Survival 90 0.5 36 40 -4
40 40
E Radscorpion Egg Omelette Hydrates. Cure all addictions. Purified Water 1 Wild Mutfruit Blossom 3 Tato 2 Radscorpion Egg 1 Corn 2 Survival 90 0.5 94 74 20
42 24 4 4 74
E Radscorpion Steak Poison Resist 2 for 60m

Energy Resist 5 for 60m

Radscorpion Meat 1 Corn 1 Hubflower 1 Survival 60 1.0 36 14 22
7 2 5 14
B Rad-Rat Steak MaxAP 5 for 20m Rad-Rat Meat 3 0.2 18 15 3
15 15
C Radstag Roast 10 for 60mcitation needed Radstag Meat 4 Tato 1 Wild Gourd Blossom 1 Survival 30 0.5 68 56 12
48 2 6 56
C Radstag Stew Hydrates. Energy Resist 10 for 60m Purified Water 1 Radstag Meat 2 Carrot 1 Silt Bean 1 Salt 1 Survival 40 0.5 54 74 -20
42 24 2 6 0 74
B Ribeye Steak MaxAP 5 for 15m Brahmin Meat 2 0.2 28 22 6
22 22
E Roasted Ant MaxAP 5 for 20m Ant Meat 4 Survival 30 0.2 27 12 15
12 12
C Roasted Bloodworm Rad Resist 5 for 30m Bloodworm Meat 2 Survival 40 1.0 21 10 11
10 10
E Roasted Mirelurk Filet MaxAP 10 for 30m Mirelurk Meat 2 Corn 1 Carrot 1 Survival 60 1.0 38 26 12
22 2 2 26
C Seasoned Rabbit Skewers LCK 1 for 30m Lure Weed 1 Rabbit Leg 3 Aster 1 Black Bloodleaf 1 Blight 1 Survival 50 0.1 58 41 17
5 21 5 5 5 41
B Squirrel On A Stick MaxAP 5 for 15m Squirrel Bits 3 Wood 1 0.2 19 12 7
12 0 12
C Squirrel Stew Hydrates. +2% XP gain for 1 hour. Purified Water 1 Squirrel Bits 6 Carrot 2 Bloodleaf 1 Salt 1 Survival 60 0.4 46 75 -29
42 24 2 7 0 75
E Stingwing Filet Poison Resist 2 for 30m

PER 1 for 30m

Stingwing Meat 2 Tato 1 Survival 40 1.0 38 24 14
22 2 24
C Tato Pot Pie MaxAP 10 for 10m Silt Bean 2 Razorgrain 2 Tato 4 Wild Flint Corn 2 Carrot 2 Survival 30 0.2 47 34 13
12 4 8 6 4 34
C Vegetable Soup Hydrates. Rad Resist 10 for 60m Purified Water 1 Razorgrain 2 Tato 3 Hubflower 2 Carrot 3 Survival 60 0.4 46 68 -22
42 4 6 10 6 68
B Wasteland Burger Ground Meat (Animal) 16 0.2 34 32 2
32 32
C Wasteland Pizza MaxAP 10 for 10m Cheese 1 Razorgrain 3 Tato 3 Wild Tato Blossom 1 Oil 1 Survival 70 0.2 102 63 39
34 6 6 7 10 63
C Wild Salad MaxAP 10 for 10m Wild Carrot Flower 2 Wild Mutfruit Blossom 2 Corn 3 Wild Gourd Blossom 2 Mutfruit 3 Survival 40 0.2 42 46 -4
12 16 6 6 6 46
C Wolf Ribs Small Accuracy bonus

Night Vision in exteriors for 5 minutes.

Wolf Meat 4 Lure Weed 1 Survival 80 0.5 44 37 7
32 5 37
B Yao Guai Ribs Yao Guai Meat 1 0.2 19 16 3
16 16
C Yao Guai Roast +10% Melee Damage for 30 minutes. Yao Guai Meat 4 Tato 1 Carrot 1 Salt 1 Survival 50 0.4 86 68 18
64 2 2 0 68

Locations[]


Technical Issues[]

🌀 The content below transcludes to Technical Issues#Food.
  • All crafting actions in the cooking station give +0.01 Survival Skill,no distinction is made here! Technically, the player can increase survival skill by crafting and disassembling glass bottles.
  • Heavily inhabited and built-up settlements that are close together can provoke a so-called display bug, food is then not displayed exactly or not directly updated in the statistics. Autoplanter which require power suffer the most. If the production is directed to a manageable container, e.g. the production storage, the attentive player can easily follow this phenomenon.
  • When sleeping with 288 hunger points per day the player character will not experience periodic damage. Thus, sleeping indefinitely is possible.

See Also[]

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