Installation

From Horizon Wiki
Jump to: navigation, search

Requirements[edit | edit source]

  • Fallout 4 version 1.10.64+
  • Starting a fresh new game (after the mod is installed)[1]
  • Sorting mods are NOT compatible (Horizon uses it's own sorting)
  • Do NOT merge Horizon's ESP files into new ESP files[2]
  • Placing Horizon's ESP files LAST in your mod load order
  • Any mod that changes the "HC_Manager" MUST be loaded BEFORE Horizon[3]

Recommended[edit | edit source]

  • Playing the game on "Survival Mode" difficulty setting
  • FO4 DLC's[4]

Steps to prevent breaking the mod or having issues[edit | edit source]

  • Do not rely on LOOT sorting mods, it does not work well with Horizon.
  • It is HIGHLY recommended to make sure Horizon is loaded LAST in your mod "load order" after all other mods. Just make sure the Horizon_DLC addons are after the main file, and make sure the "AllCaravan" DLC is loaded dead last if you use individual DLC addons. Horizon difficulty addons/patches are loaded after these files.
  • Do NOT merge Horizon's ESP files (especially Z_Horizon.esp) into a new ESP file. This can ruin your save game data when you go to upgrade to a new version of Horizon. There's no reason to ever merge the main Horizon ESP file. Ever.
  • Don't install mods that are redundant with Horizon. Sorting mods will not work, and can break Horizon. Horizon has it's own sorting, and all of the sorting is setup specifically for the hundreds of item changes from vanilla. Horizon comes with custom DEF_UI and configs for it.
  • Mods that change similar gameplay data to Horizon are most likely either not necessary or not wise. The best way to prevent major problems, is make sure these mods are loaded before Horizon.
  • If you use "Everyone's Best Friend" make sure it's in the load list before Horizon. Any mod that edits the "HC_Manager" will break most of the survival changes in Horizon if it's loaded after Horizon.
  • If you manually install, make sure all of the files are properly installed. Make sure any DLC addons or patches are installed. Only choose 1 difficulty addon if you actually want one, otherwise don't install any of those ESPs. Some instructions are located in the readme file inside the ZIP file. I strongly recommend just using the NMM installer though.
  • Make sure your FO4 install is setup properly for modding. Horizon (like many mods) requires Fallout 4 to load "loose" files (meshes and scripts.)
  • Make sure the mod is fully installed and working before you start to venture too far into your new playthrough. You can tell if it's working when you choose your SPECIAL stats in the beginning, in that it will allow you to choose 29 points, instead of 21 (more on this below.)
  • Did I mention Horizon should be loaded last in your mod load order? Only load something after Horizon if you know for sure what it does.

If you wish to test out some of the new recipes and perks before starting a new game, you can use an existing save game to scope out the mod first. But just realize that many of the mod's changes absolutely require a new game, and that using an existing save to play the actual game is not recommended (or supported) at all.

Optional Modules you can also install that are included with Horizon:

  • Blur Removal - Removes the blurring effects from being at low health and other situations
  • Strict Carry Weight - Reduces carry weight perks/bonuses for those who enjoy that type of gameplay

Currently, the mod has optional compatibility/balance patches for:

Types of mods that are NOT compatible:

  • Sorting mods (Horizon has it's own sorting)
  • Mods that edit a large amount of vanilla FO4 gameplay data
  • Mods that change a fair amount of loot lists
  • Mods that overhaul a lot of perks (or at least some specific ones)


Example of load order[edit | edit source]

*Z_Architect.esm

<..other mods first>

*Z_Loot_Respawn.esp 
*Z_Loot_Respawn_DLC.esp

<..mods that edit cells>

*Z_Horizon.esp   (must be loaded first - also requires Z_Architect.esm)
*Z_Horizon_DLC_All.esp  (all-in-one DLC module - only use this if you actually own every DLC)

*Z_Horizon_DLC_Automatron.esp (these individual DLC modules can be used if you only own some DLCs)
*Z_Horizon_DLC_Nuka.esp
*Z_Horizon_DLC_Workshop01.esp
*Z_Horizon_DLC_Workshop02.esp
*Z_Horizon_DLC_Workshop03.esp
*Z_Horizon_DLC_FarHarbor.esp

(Don't use the DLC_All and the individual ones at the same time.)

*Z_Horizon_Diff_#######.esp  (optional difficulty addon - don't use any if you want the default difficulty)
*Z_Horizon_Patch_#######.esp  (optional mod compatibility patches)
*Z_BlurRemoval.esp (optioanl mod to remove screen blurring)
*Z_Extras.esp (optional mod)
*Z_Architect_Extras.esp (optional mod)
*Z_Architect_EnhancedSettlements.esp
*Z_Architect_EnhancedSettlements_DLC.esp
*Z_Architect_HomePlate.esp


Absolutely NEVER do something like this:

*Z_Horizon.esp
*SomeOtherMod.esp   <--  WRONG ORDER - NEVER DO THIS!
*Z_Horizon_Patch_SomeOtherMod.esp

ALWAYS load other mods BEFORE Horizon, and patches AFTER. There are reasons why this must be done. The patches patch Horizon to support those mods.. NOT the other way around.

Uninstalling[edit | edit source]

The mod can be uninstalled, but some of the character data will permanently be part of your save game file (see more on uninstalling further down.)

See also[edit | edit source]

  1. Using an existing save is NOT recommended, as it does not use the proper allocated stats or spawns or experience/levels, and defeats the intended purpose of this mod. You can, of course, test the mod out with an existing save game first if you want to make sure it runs properly, etc.
  2. Do NOT merge Horizon into a new ESP file.. especially "Z_Horizon.esp", or you will cause problems and possibly ruin your save game data with future updates.
  3. mods such as "Everyone's Best Friend" will break the survival changes if they are loaded after Horizon. I suggest using v1.0 of EBF to completely avoid problems (this is what I run.) In Horizon v0.998+, it uses an archive file now. If you want to make sure Horizon is using the hc_manager properly, you can even delete hc_manager.pex from "scripts/hardcore" folder.
  4. The mod functions perfectly fine without the DLC's, but keep in mind it was created and balanced with an entire playthrough of all Fallout content in mind.