- 1 Overview
- 2 Settler Skills
- 3 Job list
- 3.1 Militia
- 3.2 Hunter
- 3.3 Engineer
- 3.4 Technician
- 3.5 Entertainer
- 3.6 Craftsman
Overview[edit | edit source]
You can deploy Settlers on missions to bring you back useful supplies. To do that, you need to:
- Build job stations at settlements (Architect -> Job Stations)
- Assign settlers to them
- Ensure you have enough mission slots and appropriate supplies
- Use Command Table to deploy settlers
Missions take about 2-3 days to complete, depending on the type of mission and your leadership skill. Jobs train appropriate settler skills. On higher skill levels, settlers both yield more and fail less. On failure, they get a bit of experience but no items.
Settler Skills[edit | edit source]
All settler skills start at 0 and increase by 1-2 per failed mission of that type and 2-4 per successful mission. The base success rate of mission varies, but it's usually 45-50% and it's increased by 1% for every 2 skill points. Once a skill reaches a value above 79, it starts decaying by 2 every day, so missions must continue actively in order to maintain a high settler skill.
Settler skill also determines the quality of rewards, divided into three tiers: 1-39, 40-80, 80-100.
At low skill levels, the risk of failure is great and the quality of rewards is low, so it is best to think of the materials spent on early missions as an investment for the future rather than expect an immediate payoff.
Job list[edit | edit source]
Militia[edit | edit source]
Scout[edit | edit source]
2 Military kits, brings back ammo crafting supplies, ammo, weapon parts, water, XP items, military kits.
Assault[edit | edit source]
Hunter[edit | edit source]
Hunt wildlife[edit | edit source]
1 Supply Kit, brings back meat and animal loot.
Gather wild plants[edit | edit source]
1 Supply Kit, brings back wild plants (both domesticable and not), XP items.
Fish[edit | edit source]
1 Fishing rod, brings back fish.
Engineer[edit | edit source]
Craft devices[edit | edit source]
Research project[edit | edit source]
3 engineers, 3 Tool kits, yields manuals and rare alloy items.
Technician[edit | edit source]
Scrounge[edit | edit source]
1 supply kit, brings random junk, tools and other minor loot, possibly some literature.
Salvaging run[edit | edit source]
3 Technicians, 3 Supply kits, appliance parts, a lot of basic circuitry, building materials, junk.
Entertainer[edit | edit source]
Write a book[edit | edit source]
100 caps, yields approximately double amount of caps + manuals?
Perform in a major settlement[edit | edit source]
Craftsman[edit | edit source]
Salvage junk for weapon parts[edit | edit source]
1 Tool Kit, yields random weapon parts and associated items like screws.