Patch notes/Horizon/1.0.3

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This patch adds 2 new robotics devices for Robotics Expert, and 2 new dogs for Attack Dog.

The new robotic devices added with this patch are reusable, and will refund the items (except pipe turrets.) These items only require that you craft 1 of them, but they may require ammo or fuel/food, and tools in order to repair/heal them.

(Just in case, in order to avoid any problems, if you use a deployable turret or dog, make sure it's not active in your save game when you update.)

Robotics Expert
- Each rank now gives turrets -10% armor piercing

Robotics Expert - Devices
- Only 1 turret/robot can be deployed at a time
- Using any deployable turrets/robots brings up a menu with options
- Menu options: Retrieve device, Repair, Add Ammo, Remove Ammo, Follow me (robots), Wait here (robots)
- Turrets/robots can be repaired when disabled, and require an Auto-Repair Device
- If it begins to regen health (due to being out of combat), the repair option won't be available so you don't waste them
- By default, all mobile robots will automatically follow you when not in combat
- Mobile robots can be told to wait/follow
- Turrets/robots that are re-usable, will immediately refund the deployment device
- Turrets/robots last for 5 minutes, and essentially no longer have a cooldown when no devices are active
- When the device is picked up or expires, there's a 5 second window before you can deploy another device
- Turrets/robots don't have to be picked up when it's duration runs out*
*The reason I don't force you to pick up the turret manually, is in case it falls down a hole or something and you can't get to it.

Pipe Mini-Turret - Tier 1
- The pipe turret can now be activated to bring up a menu
- The pipe turret can now be repaired
- The pipe turret cannot be picked up, but can be destroyed to reset your cooldown
(NOTE: The tier 1 Pipe Mini-Turret is still supposed to be a 1-time use "throw-away" turret.)

(NEW) MG Mini-Turret - Tier 2
- Allows you to build and deploy an MG Mini-turret
- Requires Robotics Expert rank 2
- Requires and consumes special .17 Mini-MG Ammo
- Is much more accurate than the Pipe Mini-Turret
- The deployment item is used from the AID tab, and can be used as a favorite keybind
- The deployment item is re-usable, and is refunded after usage
- (Setting the item as a favorite should retain its bind as soon as the item is refunded)
- When you deploy the turret, it automatically takes up to 1000 rounds from your inventory
- When the turret powers down or is picked up, it automatically gives you back all the remaining rounds it had

(NEW) Microtron - Tier 3
- Allows you to build and deploy a mini version of a protectron
- Only 1 turret/robot can be deployed at a time
- Requires Robotics Expert rank 3
- Requires and consumes special Micro-Cell Ammo
- Has all the same functionality of Mini-MG Turrets

Attack Dogs
- All summoned dogs can now be interacted with to bring up a menu
- Only 1 summoned dog can be called at a time
- The device to call your dogs, is now re-usable, and is refunded after usage
- Every time you call a dog, it requires and consumes 1 Canned Dog Food
- Dog Food can be crafted in the cooking station with different types of meat
- The menu allows you to dismiss, heal, or follow/wait (spec only)
- When the dog is dismissed or the duration expires, there's a 5 second window before you can call another dog
- Can now be healed when downed, with an adrenaline injector (through the menu)
- By default, dogs will automatically follow you when not in combat
- Dogs can be told to wait/follow
- Dogs should have better running speed acceleration/decelerations

Guard Dog - Tier 1
- The guard dog no longer spawns with random outfits
- The guard dog is now named "Rocky"

(NEW) Attack Dog - Tier 2
- Another dog can be obtained with Attack Dog rank 2
- The attack dog is named "Bandit"
- Bandit has a different fur color, and equipment
- Bandit runs 40% faster, but has less resists
- Bandit is smaller than other dogs

(NEW) Armored Dog - Tier 3
- Another dog can be obtained with Attack Dog rank 3
- The armored dog is named "Tank"
- Tank has higher resistance and health than other dogs, but does -25% damage
- Tank has cryo resistance (other dogs don't have)
- Tank wears armor and a helmet
- Tank is larger than other dogs

(NEW) .17 Mini-MG Rounds
- Crafted in the Weapons Lab under Ammunition
- Each craft gives 100 rounds
- Requires 20 Smokeless Powder and other materials
- This ammo has a very low weight

(NEW) Micro-Cells
- Crafted in the Weapons Lab under Ammunition
- Each craft gives 100 rounds
- Requires 40 Energy Cells and other materials
- This ammo has a very low weight

(NEW) Auto-Repair Kit
- Used to repair mini-turrets and mini-robots
- Crafted in the Robotics Lab and requires Rank 1 Robotics Expert

Crafting / Items
- Canned Dog Food can now be crafted in the cooking station (has a few recipes to use different meat)
- Canned Dog Food uses a can icon now, and sorts on the top of most food
- Moved lock breaching tools to use a (Utility) tag, which sorts with bobby pins now

Settlements
- Medium Water Purifiers were reduced to only require 2 filters
- The material costs of filters and purifier filter modules were readjusted
- The amount of Settler Rations produced has been reduced

Feral Ghouls / Glowing Ones
>> Ferals are finally added to Horizon's NPC changes
- All health pools are scaled to fit Horizon's balance
- All ferals have scaling resists and damage now
- All legendaries give double XP
- Mid to High level ferals should now properly drop the bonus hunter loot
- A few new junk items were added to ferals, such as "ragged clothing scraps"
- Some types have their own loot table (such as Reavers)

Mutant Hounds
- All health pools are scaled to fit Horizon's balance
- All legendaries give double XP

Radstags / Brahmin
- All health pools are scaled to fit Horizon's balance
- All legendaries give double XP

Super Mutants
- Head damage increased to 3.5x

DLCs
- The Arcadia doctor should now allow you to activate the new doctor menu
- The Nucleus doctor should now allow you to activate the new doctor menu (untested)
- Many weapon mods have been tuned better to match Horizon
- Rifle mags match Horizon's reload speeds now
- Melee weapon mods that were overtuned have been toned down
- Many crafting requirements were fixed that didn't match Horizon's perks

Patches / Addons
- Strict Carry Weight: Should no longer have icons for Strong Back
- Raider Overhaul: Rebalanced a lot of the overtuned armor stats