Troubleshooting

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Common problems with Horizon[edit | edit source]

Settlers can't properly path inside Architect buildings[edit | edit source]

Vanilla problem. Only so much you can do with regard to vertical pathing.

I can't find a dropped snappoint for The Gallows[edit | edit source]

It's a small metal post to the left of door that leads to DC.

Raiders (or other NPCs) are taking way too many bullets to kill, sometimes a full clip. I don't like this type of bullet sponge gameplay. Is this really how Horizon is supposed to be?[edit | edit source]

Absolutely 100% NO.

A lot of people play Horizon because it removes a lot of bullet sponge gameplay.

You either: A> Have mod conflicts or installation problems. B> You're trying to snipe them with a gun from WAY outside the weapon's range. C> You're missing a lot.

(There is, of course, the chance that occasionally specific NPCs in Horizon aren't setup properly or bugged, but usually this isn't the problem.. especially in the first few levels of gameplay.)

This video by SeriousCreeper is a very good demonstration of how your Horizon should play at level 1. If your playthrough doesn't look anything like this, your mod installation has conflicts or issues.

Another problem some players don't account for is WEAPON RANGE. In Fallout 4, if you try to hit a target further than the weapon's range, it will do LESS and LESS damage the further out. Don't try sniping people at level 1 with a unmodded pipe gun from 70 yards away. It's BAD!

For reference, this is roughly (but not exactly), how level 1 should be:

  • Radroaches in Vault 111: Should die in 1 baton hit, as long as you have 2 or 3+ strength.
  • Bloatflies/Radroaches in Sanctuary: Should die in 1-2 hits, although some players report that Sanctuary spawns are a little buggy, and sometimes have extra health.
  • Molerats: Should die in 2-4 hits average with a baton or pipe gun.
  • Raiders in Concord: One single headshot from a .38 should drop their health to roughly 15-20% health. A 10mm round may actually 1-shot them in the head, depending on the type of raider. Raiders should only take a few bodyshots as well. Realize you are using low caliber rounds. As you level up, you'll often 1-shot most humans with headshots when you get higher caliber and more powerful weapons.


As you level up, you'll often 1-shot most humans with headshots with the proper weapons. You also can't expect to always 1-shot enemies wearing armor and helmets. Enemies like Gunners often have higher armor.

If this doesn't match your experience, then something is wrong with your mod setup.

Enemies are hardly damaging me at all. I can stand there in Concord and raiders can't kill me[edit | edit source]

Same thing as above. While your health bar IS higher (on average) in Horizon, and you can take a few extra hits more than normal.. you'll notice in the video that even the raiders there can chew you down in a short amount of time.

Unless you have some type of mod-created heavy armor on, you can still die fairly easily if you aren't careful. Especially since healing is very limited.

I'm not sure what to do to fix these problems mentioned above?[edit | edit source]

Unfortunately, it's probably not due to Horizon, so you're going to need to figure out what other mods you have installed, and what they are doing. Anything that changes damage multipliers, or armor, may be causing problems.

Horizon has a VERY VERY LARGE amount of gameplay additions to the game... you may even be able to remove mods completely if they aren't doing much, or you don't even know why you're using them.

Otherwise, some mods may need patches to operate correctly. In some cases, players have already made patches (which is awesome), but always be aware that any patch NOT made by me could be outdated or imperfect


I'm seeing blank icons for some of the Horizon settlement crafting objects[edit | edit source]

This almost always means either: A> Your Fallout 4 isn't setup properly for modding. B> You upgraded Horizon, and the files didn't get overwritten properly.

When upgrading from the mod manager, always make sure you FULLY uninstall the mod first, before trying to install it again. Or the mod manager might see the files there and not allow the new version to overwrite them.

I've also heard that NMM sometimes has problems too. You may need to manually copy in some of the files from the zip file if this happens.