Workshop Level Upgrades

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Settlements have Workshop Level Upgrades that affect already constructed facilities and unlocks certain settlement and workbench crafting recipes. Levels can be increased by crafting an item in Tech Lab and using it from the Aid tab. The upgrades can be crafted in any order, but each upgrade can only be crafted once. Levels are global and affect all settlements.

Construction Level Upgrades[edit | edit source]

Workshop Construction Levels allow you to place larger Buildings and structures.

  • 5 total settlers adds +1 rank
  • 50 total settlers adds +1 rank
  • each Construction Depot adds +1 rank (Limit: 3 Depots total)
  • If you have 1 Construction Depot and 100 settlers, you gain +1 rank
  • if you have 2 Construction Depots and 200 Settlers, you gain +1 rank

Construction Level Uses[edit | edit source]

Level Uses
1
2 Architect > Foundations > Large
3 Architect > Tenants: Chemical Factory, Tech Factory, Textiles Factory, Parts Factory, Refinery & Arc Furnace

Architect > Leasing > Leased Utility: Chemical/Parts/Tech/Textiles Factory

Architect > Foundations > Metal, Water Structures

4 Architect > Foundations > Colossal, Natural Structures
5 Architect > Tenants: Power Conversion Facility, Water Purification Facility
6
7

Population Level Upgrades[edit | edit source]

  • a very simple mode which puts restrictions on building based on your total population.
  • This system is optional, and can be turned on or off.
  • Ranks are gained by having total settler population across all settlements.
  • This perk has 10 ranks (rank 1 is automatic).


Level Settlers Buildings
1 0 ?
2 5 Small Houses, Boardwalk Foundations
3 20 Large Houses, Warehouses, Small Urban Buildings

Architect > Basic Production: Construction Vehicle

4 50 Medium Urban Buildings, Metal Platforms, Natural Foundations
5 75 Large Urban Buildings, Colossal Foundations
6 100 Colossal Structures
7 150 Sewage Treatment Units
8 200 ?
9 300 ?
10 400 ?

Technology Level Upgrades[edit | edit source]

Workshop Technology Levels allow you to:
  • build Wilson (Cargo Bot 1-X)
  • build certain workshop utilities in the Tech Lab
  • unlocks turrets on your Turret Platforms
  • unlocks advancements on Upgradeable Guard Towers
  • This perk has 10 ranks (rank 1 is automatic).

Levels are acquired in the Tech Lab based on your current set of skills. Both personal skills and settler skills can help unlock ranks.

All upgrades give you +1 rank each, and can be taken in ANY order. After you craft the item, use it in your AID tab to upgrade your workshop level.

Ballistics Combination Engineering Leadership Science Settler Skills
Requirements Ballistics 20 Chemistry 90

Medical 90

Engineering 30 Leadership 30 Science 20 Craftmanship Rank 3
Recipe Liquid Fuel 15

Nuclear Material 20

Pipe Weapon Parts 30

Pistol Weapon Parts 10

Shotgun Weapon Parts 10

Antiseptic 10

Cloth 40

Glass 40

Plastic 40

Educational Material 35

Basic Circuitry 40

Copper 15

Gear 15

Liquid Fuel 15

Nuclear Material 40

Liquid Fuel 15

Nuclear Material 40

Plastic 60

Steel 400

Educational Material 20

Basic Circuitry 40

Copper 10

Fiberglass 10

Liquid Fuel 10

Nuclear Material 20

Leather 20

Nuclear Material 60

Screw 20

Steel 200

Common Tool 15

Requirements Ballistics 120 Hacking 90

Lockpicking 90

Engineering 120 Leadership 160 Science 120 Engineering Rank 3
Recipe Energy Weapon Parts 40

Heavy Weapon Parts 20

Liquid Fuel 40

Nuclear Material 80

Rifle Weapon Parts 20

Basic Circuitry 40

Gear 20

Graphite 30

Lead 20

Nuclear Material 120

Basic Circuitry 80

Gear 20

Lead 20

Liquid Fuel 30

Nuclear Material 80

Aluminum 80

Asbestos 20

Fiberglass 20

Liquid Fuel 30

Educational Material 80

Basic Circuitry 70

Copper 10

Fiber Optics 15

Liquid Fuel 30

Nuclear Material 80

Basic Circuitry 50

Copper 20

Gear 20

Liquid Fuel 30

Power Unit 20

Technology Level Uses[edit | edit source]

Workshop Technology Levels allow you to:

  • Build Wilson (Cargo Bot 1-X)
  • Build certain Workshop Utilities
  • Unlocks turrets on your Turret Platforms
  • Unlocks advancements on Upgradeable Guard Towers

Levels are acquired in the Tech Lab based on your current set of skills. Both personal skills and settlers skills can help unlock ranks.

All upgrades give you +1 rank each, and can be taken in ANY order. After you craft the item, use it in your AID tab to upgrade your Workshop Level.

Level Uses
1 Architect > Basic Production: Junk Yard, Water Purification Unit
2 Architect > Water: Water Pump (Large)
3 Architect > Tenants: Chemical Factory, Tech Factory, Textiles Factory, Parts Factory, Refinery & Arc Furnace

Architect > Basic Production: Construction Depot, Seawater Extractor, Steel Yard, Stone Yard

Architect > Leasing > Leased Utility: Chemical/Parts/Tech/Textiles Factory

Architect > Production > Factories: Tech Factory

4 Architect > Water: Atmospheric Water Collector, Water Pump (Large Industrial), Water Tower

Architect > Basic Production: Construction Vehicle, Water Purification Unit (Compact)

5 Architect > Production > Factories: Textiles Factory

Architect > Basic Production > Research: Research Computer, Research Mainframe

6 Architect > Tenants: Power Conversion Facility

Architect > Basic Production: Power Surplus Converter

Architect > Production > Factories: Chemical Factory

7 Architect > Tenants: Water Purification Facility

Architect > Production > Factories: Tech Factory

8
9 Crafting: Tech Lab > Tools & Parts: Intact Synth Parts

Trading Level Upgrades[edit | edit source]

This level determines how much income your settlements can make globally.

Increasing your Workshop Trading Level, will slowly increase your income (0 with Workshop Trading Level 1).

1 Vendor Contract for each Workshop Trading Level you gain

Workshop Trading Levels allows you to:

Levels are acquired in the Tech Lab based on your current set of skills. Both personal skills and settler skills can help unlock ranks.

All upgrades give your +1 rank each, and can be taken in ANY order. After you craft the item, use it in your AID tab to upgrade your workshop level.

Requirements Exploration 120 Hunting 120 Leadership 40 Leadership 160 Medical 120
Recipe Basic Circuitry 40

Ceramic 60

Gold 2

Silver 10

Bottlecap 150

Bone 20

Fertilizer 10

Leather 30

Ground Meat (Animal) 80

Ground Meat (Exotic) 80

Concrete 100

Liquid Fuel 10

Plastic 50

Steel 350

Wood 400

Power Unit 20

Carrot 15

Corn 15

Mutfruit 15

Tato 15

Aluminum 30

Antiseptic 10

Bone 15

Cloth 50

Precision Tool 20

Requirements Trading 20 Trading 80 Trading 140 Trading 200
Recipe Liquid Fuel 10

Bottlecap 200

Liquid Fuel 15

Bottlecap 400

Liquid Fuel 20

Bottlecap 300

Liquid Fuel 25

Bottlecap 400

(Updated as of Horizon 1.8.0.BETA-7)