Desolation mode is a difficulty modifier that drastically reduces loot available and generally makes your life harder. It's intended to be "mainline" experience of Horizon, and most balancing is done around it.
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while 99% of my combat changes will effect default mode too, I want to balance the game around DM. I can always add in non-DM stuff to help casual players if it is too hard... but I want the real balance focused around survival mode and DM. |
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Desolation can be enabled during Horizon installation, and to disable you need to reinstall it and start a new game.
Food/Medical
- All pre-war food (that isn't preserved) is considered garbage food and has high risk of disease (not recommended to eat)
- Crops/rations and Wild plants have a moderate chance of disease (which makes cooked food much more valuable)
- All pre-war food is worth very little caps
- The debuff on Combat Stimpaks is increased to -150 rad resists (up from -50)
- Doctors have much less supplies
- Doctors have a much stricter price increase per level
Settlements
- Maintenance Kits cost more
- Resource production Vendor Credit Income is halved
- Resource production can give 4-16 Supply Kits maximum per cycle based on your progression
- Resource production can give 8-20 Purified Water bottles maximum per cycle based on your progression
- Resource production can give 3-20 of each Crop maximum per cycle based on your progression
- Resource production can give 100-1500 Vendor Credit Income maximum per cycle based on your progression
Crafting
- Purified water can no longer be crafted by hand, and requires real purifiers to process it for you
- Some medical supplies require more antiseptic or other materials
- Crafting antiseptics from alcohol requires more pharmaceuticals
- Pharmaceuticals require more materials
- Cooked pre-war food is not available
Loot
- Tools drop less from containers
- Hunting Skill is -50% as effective in terms of harvesting items
- Exploration Skill is -50% as effective in terms of scrounging extra items
- Salvaging Skill is -25% as effective in terms of harvesting items
- Ammo boxes: -90% chance
- Ammo misc: -80% chance
- Ammo from NPCs: -85% chance
- Medical supplies: -50% chance
- Tools: -70% chance
- Unique junk: -40% chance
- Rare junk: -40% chance
- Food/drinks: -90% chance
- Chems: -90% chance
- Caps Bonus: -90% chance (partial coverage of rewards and loot)
Bartering
- Vendors don't trust you. All sell prices are 25% of the caps value (down from 50%)
- Combat Stimpaks and Blood Packs cost more caps
Survival
- Weakness makes you take 40% extra damage
- Lethargy reduces AP regen by -75%
- Insomnia also reduces your Rad Resistance by -100
- Parasites also reduce your Poison Resistance by -30
- Some poisons deal more damage per tick
- Infection does 10 damage per tick from level 1-4
- Infection does 15 damage per tick from level 5-9
- Infection does 20 damage per tick from level 10-19 (this can now kill you)
- Infection does 30 damage per tick from level 20+
Armor
- Power Armor repairs are more expensive