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Weaponry1
Main article: Combat

Horizon adds new Weapons including many changes and updates. The biggest change can be faced when installing Desolation Mode where Ammo is very rare forcing the player to think about which weapon is more wisely to use. Damage is mostly balanced around ammo and some weapons are not exactly the same, but close. A few weapons that have much slower Rate of Fire (ROF), can have a small bonus to base damage, but its still based on the caliber. Few weapons had weird scaling for calibers because of how they work, but ultimately the damage, which is altered by caliber in the first place, is balanced based on having the best receiver possible. This is why caliber like .45 might be powerful at low levels, but it evens out later.

General[]

  • Ranged weaponry has its critical damage significantly reduced
  • Attacks out of range do 50% less damage
  • Mods that have critical damage now say the actual value instead of vague wording
  • Automatic firing mode does not affect damage
  • All weapons mods need a patch, Horizon alters far to many records!

Requirements[]

Equipping most heavy and large melee weapons require a certain base Strength. Temporarily buffed strength does not allow to meet the requirements though and temporary debuffs shouldn't effect the ability to equip weapons either. Being in a Power Armor will bypass any strength requirement. While exiting a Power Armor will unequip the weapon if base strength is not high enough. Degraded weapons will lower the Strength requirement. Example; a -20% Fat man can be used by the player with only 5 strength.

Strength Unlocked weapon
0 - 3 All other weapons
4 Katana, Railway Rifle, Shishkebab, Sledgehammer
5 Cryolator, Gauss Rifle, Institute Thermic Lance, Light Machine Gun, Pipe Mace, Power Fist, Robot Mace, Scythe, Thermic Lance, Water Pipe
6 Fat Man, Flamer, Grognak Axe, Junkjet
7 Assaultron Polearm, Bladed Polearm, Gatling Laser, Machete Glaive, Missile Launcher
8 Handmade Axe, Improvised Mace, Minigun, Skull Pike, Super Sledge
9 Broadsider, Killamajig, Improvised War Club

Condition[]

Level Condition
1 Good
2 Degraded (-5%)
3 Degraded (-10%)
4 Deteriorated (-15%)
5 Deteriorated (-20%)
6 Ruined (Unusable)

Weapon condition comes in 6 levels. Each degraded level reduces the effectiveness of all stats by that number: damage, speed, recoil, reload speed, and vats cost. Conditions are pre-set and weapons do not deteriorate with use. Most weapons can be repaired to "Good Condition" from any level of damage. There are different repair recipes for each style of weapon, including 3 types for melee. Destroyed weapons can be only fired several times before breaking down completely. Low-condition weapons can reverse-engineer at the ZX-1 Experimentation Lab to craft normal ones.

Value[]

Overall, weapons are currently too good quality or worth too much in a world that has such a low population and so many weapons, and this needs better balancing.

  • Degraded (-5%) = worth -50% caps value (down from -10% value)
  • Degraded (-10%) = worth -75% caps value (down from -20% value)
  • Deteriorated and Ruined weapons = worth 0 caps value

Weapons can be repaired to "Good Condition" to sell for full caps value, but obviously it costs materials. Deteriorated and Ruined weapons will drop way more often. Certain enemy types (like gunners) will still have a better chance to have better condition weapons.

Weight[]

The weights of weapons and mods seem a bit unrealistic in terms of how drastic the mods effect the weight, so this is being rebalanced. The goal is to that a weapon that roughly weighs a certain weight, stays closer to this average weight.

Most "Standard" mods for ranged weapons are reduced to 0 weight, so that they are not effecting the base weapon weight at all. This is mainly to help keep base weapon weight consistant, such as in "Destroyed" weapons.

Scrapping[]

Parts[]

All weapons that give parts, give the same starting amount of parts (generally 2 parts). Extra parts are gained based on Salvaging Skill (up to +3 parts.. giving 5 total). Extra parts are gained at:

  • 30 Skill,
  • 60 Skill,
  • 90 Skill.

Every weapon scrapped, gives a very small amount of salvaging skill. Scrapping from the Field Kit and the Weapons Workbench gives the same amount of parts (including the bonus parts). Weapons that give parts will only give weapons parts as their base scrap (no screws or anything). If there are mods attached, it can still give raw materials for the scrap.

Heavy weapons give 2x skill gain per scrap, pipe weapons give 0.5x per scrap. Hybrid weapons can give different parts. Pipa and energy weapon parts can be disassembled in the Weapons Lab.

Available weapon parts;

Crafting[]

Crafting weapons requires skill, in some cases a lot of skill, but it's worth it! In addition to designing certain weapons some can be modded with legendary like effects in the ZX-1 Experimentation Lab;

  • Step 1: Build a ZX-1 Experimentation Lab in your favorite settlement.
  • Step 2: Acquire some special alloys, legendary junk items, either from a legendary enemies (Mutated or Prototype prefix) item, or from the black market.
  • Step 3: Use the ZX-1 Experimentation Lab, and follow the menu system.

Weapon Skills[]

Weapon Skill is usually based on the weapon itself, and not the mod attachments. Weapons can only be 1 skill. ex: Gatling Laser is a Heavy Weapon and not a "Standard" Energy Weapon. Weapon Skill is gained upon killing Enemies, based on the current equipped weapon.

  • Synths are worth 2x skill gain.
  • Robots are worth 1.5x skill gain
  • Legendary enemies are worth 5x skill gain

There's a button in the Skill Menu that show the current weapon skill used. Killing enemies with explosives or other means, still gives the "credit" to the main equipped weapon. While this isn't a perfect system, it's acceptable enough considering the tracking method is fast, and should keep combat efficient.

Available Weapon Skills[]

Blocking[]

Unarmed fists and very small weapons can no longer block. This change works for both the player and human enemies but does not effect power armor melee combat.

Weaponry[]

Melee[]

Horizon places Strength (STR) requirements on Melee Weapons but this does not currently apply to all weapons. Likewise, many weapons can be equipped with global item mods (Sharpened, Hardened, Enhanced, Poison, Irradiated, ...) which greatly increase the damage and add properties such as Bleeding Damage, Limb Damage, Stagger. Some of the weapons can even be reverse engineered and heavily modified (legendary weapon effects) in the ZX-1 Experimentation Lab (marked 🗸) depending on the player's skill level.

🗜️ Type (● blunt, ─ bladed) ⚔️ Base Damage 💨 Speed 🔊 Sound ⌚ Action Points ⚖️ Weight 💪 Strength ✊ Swing (2-hand, 1-hand, 0-hth) 🖥️ ZX-1 Experimentation Lab
🗜️ Name ⚔️ 💨 🔊 Stagger ⚖️ 💪 🖥️
M w baseball bat Aluminum Bat 16 Slow Quiet Medium 35 2 M w 2h 🗸
M w rev dword Assaultron Blade 17 Medium Quiet Small 35 3 M w 1h 🗙
M w super sledge Assaultron Polearm 37 Slow Normal Medium 33 12 7 M w 2h 🗙
M w baseball bat Ball-Peen Hammer 11 Medium Quiet Small 35 1 M w 1h 🗙
M w baseball bat Baseball Bat 16 Slow Quiet Medium 35 3 M w 2h 🗙
M w baseball bat Baton 11 Medium Quiet Small 30 1 M w 1h 🗸
M w super sledge Bladed Polearm 38 Slow Normal Medium 38 12 7 M w 2h 🗸
M w super sledge Board 14 Slow Quiet Medium 33 2 M w 2h 🗙
M w boxing glove Boxing Glove 9 Medium Silent Small 25 1 M w disarm 🗙
M w baseball bat Broom 11 Slow Normal Medium 23 2 M w 2h 🗙
M w baseball bat Buttercup Leg 13 Medium Normal Small 35 2 M w 1h 🗙
M w rev dword Chinese Officer Sword 16 Medium Quiet Small 35 3 M w 1h 🗸
M w boxing glove Clothing Iron 11 Medium Normal Small 25 5 M w disarm 🗙
M w combat knife Combat Knife 9 Fast Silent ? 20 1 M w 1h 🗸
Commie Whacker 10 ? Quiet Small 25 2 M w 1h 🗙
M w baseball bat Copper Pipe 11 Medium Normal Small 35 1 M w 1h 🗙
M w boxing glove Deathclaw Gauntlet 25 Medium Quiet Small 40 10 M w disarm 🗸
Disciples Blade 20 Fast Silent None 20 1.5 M w 1h 🗸
M w baseball bat Frying Pan 11 Medium Normal Small 35 1 M w 1h 🗙
M w baseball bat Gas Pump Part 12 Medium Quiet Small 35 1 M w 1h 🗙
M w kremvh tooth Grognak's Axe 37 Slow Quiet Medium 33 10 6 M w 2h 🗸
M w kremvh tooth Handmade Axe 39 Slow Normal Medium 39 12 8 M w 2h 🗸
M w super sledge Hoe 11 Slow Normal Medium 23 2 M w 2h 🗙
M w super sledge Improvised Mace 38 Slow Loud Medium 38 9 8 M w 2h 🗸
M w super sledge Improvised War Club 42 Slow Loud Medium 40 12 9 M w 2h 🗸
M w super sledge Institute Thermic Lance 38 Slow Quiet Medium 45 6 5 M w 2h 🗙
M w rev dword Katana 37 Slow Quiet Medium 33 7 4 M w 2h 🗸
M w super sledge Killamajig 41 Slow Loud Medium 40 9 9 M w 2h 🗙
M w boxing glove Knuckles 10 Medium Silent Small 25 0.5 M w disarm 🗸
M w baseball bat Lead Pipe 11 Medium Quiet Small 30 3 M w 1h 🗸
M w rev dword Machete 14 Medium Quiet Small 30 2 M w 1h 🗸
M w rev dword Machete Glaive 39 Slow Normal Medium 39 11 7 M w 2h 🗸
Meat Hook 20 ? Silent Small 30 2 M w 2h 🗙
M w baseball bat Micro Sledge 17 Medium Quiet Small 30 4 M w 1h 🗸
M w super sledge Mop 11 Slow Normal Medium 23 2 M w 2h 🗙
Mr. Handy Buzz Blade 5 Very Fast Normal None 40 10 M w 2h 🗙
M w super sledge Organ Pipe 19 Slow Quiet Medium 33 2 M w 2h 🗙
M w super sledge Pipe Mace 34 Slow Loud Medium 32 7 5 M w 2h 🗙
M w baseball bat Pipe Wrench 13 Medium Quiet Small 35 2 M w 1h 🗸
M w baseball bat Plunger 8 Medium Quiet Small 35 1 M w 1h 🗙
Pole Hook 30 Slow Normal Medium 40 7 M w 2h 🗙
M w super sledge Pool Cue 13 Slow Quiet Medium 30 1 M w 2h 🗙
M w boxing glove Power Fist 20 Medium Quiet Small 35 4 5 M w disarm 🗸
M w rev dword Revolutionary Sword 16 Medium Silent Small 35 3 M w 1h 🗸
M w ripper Ripper 4 Very Fast Normal None 40 6 M w 1h 🗸
M w super sledge Robot Mace 34 Slow Normal Medium 33 12 5 M w 2h 🗸
M w baseball bat Rolling Pin 11 Medium Quiet Small 25 1 M w 1h 🗙
M w super sledge Scythe 36 Slow Normal Medium 34 12 5 M w 2h 🗸
M w shish Shishkebab 12 Medium Normal Small 35 3 M w 1h 🗸
M w super sledge Shovel 14 Slow Normal Medium 27 3 M w 2h 🗙
M w super sledge Skull Pike 39 Slow Loud Medium 50 12 8 M w 2h 🗙
M w super sledge Sledgehammer 23 Slow Normal Medium 40 12 4 M w 2h 🗸
M w baseball bat Spatula 10 Medium Quiet Small 35 1 M w 1h 🗙
M w super sledge Super Sledge 40 Slow Loud Medium 45 20 8 M w 2h 🗙
M w combat knife Switchblade 8 Fast Silent None 25 1 M w 1h 🗙
M w super sledge Synth Blade 26 Slow Quiet Medium 33 7 M w 2h 🗸
M w baseball bat The Grasshopper 22 Medium Quiet Small 35 2 M w 1h 🗙
M w super sledge Thermic Lance 31 Slow Quiet Medium 45 9 5 M w 2h 🗸
M w baseball bat Tire Iron 12 Medium Quiet Small 25 2 M w 1h 🗸
M w rev dword Wakizashi 19 Medium Quiet Small 30 2 M w 1h 🗸
M w baseball bat Walking Cane 10 Medium Quiet Small 20 1 M w 1h 🗙
M w super sledge Water Pipe 22 Slow Normal Medium 33 3 5 M w 2h 🗙
M w baseball bat Water Pump Handle 13 Medium Normal Small 35 2 M w 1h 🗙
M w super sledge Weed Whacker 19 Slow Normal Medium 23 7 M w 2h 🗙
M w boxing glove Weighted Coffee Pot 9 Medium Normal Small 25 1 M w disarm 🗙

Firearms[]

The table provides information about each firearm, ballistic, energy, etc. in-game. For an overview of the average damage per caliber see the Ammunition article.

D1 = Damage type 1, D2 = Damage type 2; ballistic, energy, rad, etc.
Type1 Type2 Sniper weapons skill. Strength requirement. Name Ammo Dt D1 D2 RoF Rng Acc Cap AP Snd W V ZE
Energy M w alien Alien Blaster Alien Blaster Round 40 40 ? ? ? 42 20 Normal 2 125
9 ? Broadsider Cannonball ? ? ? ? ? ? 1 40 Loud 18 200
Pistol M w pistol Combat Pistol .22 20 12 8 ? 167 66 12 22 Loud 3 30 yes
Pistol M w pistol Combat Pistol .38 16 16 ? 167 66 12 22 Loud 3 30 yes
Pistol M w pistol Combat Pistol .45 35 35 ? 167 67 12 22 Loud 3 30 yes
Pistol M w pistol Combat Pistol 5.56mm 38 38 ? 167 67 12 22 Loud 3 30 yes
Rifle Energy M w plasma rifle Combat Plasma Rifle Plasma Cartridge 51 27 24 33 129 69 30 30 Loud 5 75 yes
Rifle M w combat rifle Combat Rifle .45 27 27 ? 285 68 20 25 Loud 5 75 yes
Rifle M w combat rifle Combat Rifle 5.56mm 32 32 ? 285 68 20 25 Loud 5 75 yes
Rifle M w combat rifle Combat Rifle 7.62mm 41 41 ? 276 68 20 25 Loud 5 75 yes
Shotgun M w combat rifle Combat Shotgun 12ga 45 45 ? 134 41 8 35 Loud 7 65 yes
Energy M w laser pistol Crude Laser Pistol Fusion Cell 21 21 55 124 65 14 25 Loud 4 20
Energy 5 M w cryo Cryolator Cryo Cell 6 6 ? ? ? 25 20 Normal 10 225
Energy 5 M w cryo Cryolator Cryo Cell (Spike) ? ? ? ? ? 25 20 Normal 10 225
Rifle M aim M w hunting rifle Custom Bolt-Action Rifle .357 40 40 ? 473 73 5 22 Loud 5 60 yes
Rifle M aim M w hunting rifle Custom Bolt-Action Rifle .44 70 70 ? 473 73 5 22 Loud 5 60 yes
Rifle M aim M w hunting rifle Custom Bolt-Action Rifle .45-70 87 87 ? 473 73 5 22 Loud 5 60 yes
Rifle Energy M w plasma rifle Custom Plasma Rifle Plasma Cartridge 53 25 28 28 129 71 30 30 Loud 5 75 yes
Rifle M w hunting rifle Custom Rifle .45 27 27 ? 167 72 20 25 Loud 5 85 yes
Rifle M w hunting rifle Custom Rifle 5.56mm 32 32 ? 167 73 20 25 Loud 5 85 yes
Rifle M w hunting rifle Custom Rifle 7.62mm 41 41 ? 159 73 20 25 Loud 5 85 yes
Rifle M w submachine gun Custom SMG .22 19 11 8 ? 167 74 12 30 Loud 3 20 yes
Rifle M w submachine gun Custom SMG .38 15 15 ? 167 74 12 30 Loud 3 20 yes
Rifle M w submachine gun Custom SMG .45 33 33 ? 167 74 12 30 Loud 3 20 yes
Rifle M w submachine gun Custom SMG 5.56mm 36 36 ? 167 74 12 30 Loud 3 20 yes
Pistol M w the deliverer Deliverer .22 21 12 9 ? 117 59 12 32 Normal 3 45 yes
Pistol M w the deliverer Deliverer .38 17 17 ? 117 59 12 32 Normal 3 45 yes
Pistol M w the deliverer Deliverer 10mm 27 27 ? 117 60 12 32 Normal 3 45 yes
Pistol M w the deliverer Deliverer 9mm 21 17 4 ? 109 59 12 32 Normal 3 45 yes
Pistol M w 44p Disciple Revolver ? ? ? ? ? ? ? 6 35 Loud 4 65 ?
Shotgun M w shotgun Double-Barrel Shotgun 12ga 50 50 ? 134 48 2 30 Loud 6 30 yes
6 M w fat man Fat Man Mini Nuke 18* 18* ? ? ? 1 60 Normal 30 65
Fire 6 M w flame Flamer Flamer Fuel 6 6 ? ? ? 100 30 Normal 15 50
Energy M w gamma Gamma Gun Gamma Round 24 24 66 124 69 8 30 Normal 3 90
Energy 7 M w gatl Gatling Laser Electron Cell 10 10 272 211 54 500 30 Very Loud 18 135 yes
Energy 7 M w gatl Gatling Laser Fusion Cell 27 27 163 211 54 500 30 Very Loud 18 135 yes
Energy 7 M w gatl Gatling Laser Fusion Cell (MX+) 52 52 163 211 54 500 30 Very Loud 18 135 yes
Energy M aim 5 M w gauss Gauss Rifle 2mm EC ? ? ? ? ? 5 30 Loud 8 80 yes
Energy M aim 5 M w gauss Gauss Rifle 2mm EC (AP) ? ? ? ? ? 5 30 Loud 8 80 yes
M w pipe rifle Grenade Launcher 40mm ? ? ? ? 1 35 Loud 6 20
Energy M aim M w gauss Handmade Gauss Rifle 2mm EC 82 82 66 427 69 4 25 Loud 7 80 yes
Rifle M w ak Handmade Rifle .45 28 28 ? 138 71 20 32 Loud 7 50 yes
Rifle M w ak Handmade Rifle 5.56mm 34 34 ? 138 71 20 32 Loud 7 50 yes
Rifle M w ak Handmade Rifle 7.62mm 43 43 ? 132 71 20 32 Loud 7 50 yes
5 M w rail Harpoon Gun Harpoon 90 90 ? ? ? 1 40 Loud 8 200
Rifle M aim M w hunting rifle Hunting Bolter Bolt 52 52 ? 73 73 5 25 Normal 4 30 yes
Rifle M aim M w hunting rifle Hunting Rifle .308 76 76 ? 556 73 5 22 Loud 6 60 yes
Rifle M aim M w hunting rifle Hunting Rifle .45-70 84 84 ? 546 73 5 22 Loud 6 60 yes
Rifle M aim M w hunting rifle Hunting Rifle .50 102 102 ? 556 74 5 22 Loud 6 60 yes
Rifle M aim M w hunting rifle Hunting Rifle 5.56mm 44 44 ? 556 73 5 22 Loud 6 60 yes
M w flame Incinerator Flamer Fuel 6 6 ? ? ? 50 30 Normal 7 60
M aim M w gauss Institute Gauss Rifle 2mm EC 71 71 16 382 72 3 25 Loud 6 50 yes
M aim M w gauss Institute Gauss Rifle 2mm EC (AP) 75 71 4 13 382 72 3 25 Loud 6 50 yes
Energy M w institute rifle Institute Pistol/Rifle Fusion Cell 22 22 55 124 71 40 25 Loud 3 70 yes
Energy M w institute rifle Institute Pistol/Rifle Fusion Cell (MX) 52 52 47 124 72 40 25 Loud 3 70 yes
Energy M w institute rifle Institute Pistol/Rifle Heavy Fusion Cells 55 55 37 124 72 40 25 Loud 3 70 yes
Energy M w institute rifle Institute Pistol/Rifle Heavy Fusion Cells (MX+) 115 115 37 124 72 40 25 Loud 3 70 yes
Energy M w institute pistol Institute Tactical Pistol/Rifle Fusion Cell 24 24 50 124 72 30 25 Loud 2 60 yes
Energy M w institute pistol Institute Tactical Pistol/Rifle Fusion Cell (MX) 54 54 42 124 72 30 25 Loud 2 60 yes
Energy M w institute pistol Institute Tactical Pistol/Rifle Heavy Fusion Cells 60 60 37 124 72 30 25 Loud 2 60 yes
Energy M w institute pistol Institute Tactical Pistol/Rifle Heavy Fusion Cells (MX+) 120 120 37 124 72 30 25 Loud 2 60 yes
6 M w junk Junk Jet Junk 18 18 ? ? ? 100 30 Loud 19 200
Energy M aim M w musket Laser Musket Fusion Cell 30 30 6 187 71 2 30 Loud 6 40 yes
Energy M aim M w musket Laser Musket Fusion Cell (MX) 60 60 5 187 72 2 30 Loud 6 40 yes
Energy M aim M w musket Laser Musket Heavy Fusion Cells 52 52 20 187 67 2 30 Loud 6 40 yes
Energy M aim M w musket Laser Musket Heavy Fusion Cells (MX+) 112 112 16 187 68 2 30 Loud 6 40 yes
Energy M w laser pistol Laser Pistol/Rifle Fusion Cell 24 24 50 124 72 30 20 Loud 3 50 yes
Energy M w laser pistol Laser Pistol/Rifle Fusion Cell (MX) 54 54 42 124 72 30 20 Loud 3 50 yes
Energy M w laser pistol Laser Pistol/Rifle Heavy Fusion Cells 60 60 37 124 72 30 20 Loud 3 50 yes
Energy M w laser pistol Laser Pistol/Rifle Heavy Fusion Cells (MX+) 120 120 37 124 72 30 20 Loud 3 50 yes
Rifle M aim M w leveraction rifle Lever-Action Rifle .357 34 34 ? 122 72 5 26 Loud 5 55 yes
Rifle M aim M w leveraction rifle Lever-Action Rifle .44 59 59 ? 122 72 5 26 Loud 5 55 yes
Rifle M aim M w leveraction rifle Lever-Action Rifle .45-70 73 73 ? 122 72 5 26 Loud 5 55 yes
Shotgun M w leveraction rifle Lever-Action Shotgun 12ga 50 50 ? 134 45 5 26 Loud 5 55 yes
Rifle 5 M w ar556 Light Machine Gun .50 57 57 ? 285 75 20 32 Loud 8 75 yes
Rifle 5 M w ar556 Light Machine Gun 5.56mm 33 33 ? 285 74 20 32 Loud 8 75 yes
Rifle 5 M w ar556 Light Machine Gun 7.62mm 46 46 ? 276 75 20 32 Loud 8 75 yes
8 M w minigun Minigun 5mm Round 8 8 ? ? ? 500 30 Very Loud 18 75 yes
7 M w rocket launcher Missile Launcher Missile 45 45 ? ? ? 1 45 Loud 20 90
Pistol M w 10mm N99 Pistol 10mm 25 25 ? 117 60 12 28 Loud 3 45 yes
Pistol M w 10mm N99 Pistol 12.7mm 46 46 ? 117 63 12 28 Loud 3 45 yes
Pistol M w 10mm N99 Pistol 9mm 20 16 4 ? 109 60 12 28 Loud 3 45 yes
Pipe M aim M w pipe rifle Pipe Bolt-Action Pistol/Rifle .308 73 73 ? 288 64 6 29 Loud 4 30 yes
Pipe M aim M w pipe rifle Pipe Bolt-Action Pistol/Rifle .45-70 79 79 ? 288 64 6 29 Loud 4 30 yes
Pipe M aim M w pipe rifle Pipe Bolt-Action Pistol/Rifle .50 96 96 ? 288 64 6 29 Loud 4 30 yes
Pipe M aim M w pipe rifle Pipe Bolt-Action Pistol/Rifle 5.56mm 42 42 ? 288 64 6 29 Loud 4 30 yes
M w pipe rifle Pipe Launcher 40mm ? ? ? 1 35 Loud 6 20
Pipe M w pipe rifle Pipe Pistol/Rifle .22 19 11 8 ? 167 58 12 30 Loud 3 20 yes
Pipe M w pipe rifle Pipe Pistol/Rifle .38 15 15 ? 167 58 12 30 Loud 3 20 yes
Pipe M w pipe rifle Pipe Pistol/Rifle .45 33 33 ? 167 59 12 30 Loud 3 20 yes
Pipe M w pipe rifle Pipe Pistol/Rifle 5.56mm 36 36 ? 167 59 12 30 Loud 3 20 yes
Pipe M w pipe revolver Pipe Revolver .357 32 32 ? 167 63 6 35 Loud 4 25 yes
Pipe M w pipe revolver Pipe Revolver .44 64 64 ? 167 63 6 35 Loud 4 25 yes
Pipe M w pipe revolver Pipe Revolver .45 27 27 ? 167 63 6 35 Loud 4 25 yes
Energy M w plasma pistol Plasma Pistol/Rifle Plasma Cartridge 48 24 24 33 124 143 30 30 Loud 3 112 yes
Pistol M w pistol R55 Pistol 10mm 25 25 ? 167 68 12 27 Loud 3 45 yes
Pistol M w pistol R55 Pistol 12.7mm 46 46 ? 167 68 12 27 Loud 3 45 yes
Pistol M w pistol R55 Pistol 9mm 20 16 4 ? 159 64 12 27 Loud 3 45 yes
Pistol M w pistol R5A SMG 5mm 8 8 ? 138 71 50 22 Loud 4 60 yes
4 M w rail Railway Rifle Railway Spike 80 80 ? ? ? 10 35 Loud 9 125
Rifle ? Radium Rifle ? ? ? ? ? ? 20 25 Loud 7 85 ?
Pipe M aim M w pipe rifle Repeating Bolter Bolt 44 44 ? 206 76 4 25 Normal 4 30 yes
Pistol M w 44p Revolver .357 35 35 ? 167 66 6 35 Loud 4 65 yes
Pistol M w 44p Revolver .44 59 59 ? 167 66 6 35 Loud 4 65 yes
Pistol M w 44p Revolver .50 AE 70 70 ? 167 66 6 35 Loud 4 65 yes
Rifle M w submachine gun Submachine Gun .38 16 16 ? 167 67 50 30 Loud 5 50 yes
Rifle M w submachine gun Submachine Gun .45 35 35 ? 167 67 50 30 Loud 5 50 yes
Pipe M w pipe rifle Syringer Dart 6 6 ? 167 72 1 35 Silent 4 100
Energy M w tesla rifle Tesla Rifle ? 32 32 ? ? ? 15 30 Loud 8 80
Energy M aim M w gauss VICE Gauss Rifle 2mm VICE 30 24 6 40 398 64 30 30 Loud 6 80 yes
Energy M aim M w gauss VICE Gauss Rifle 2mm VICE (MX+) 60 54 6 32 398 65 30 30 Loud 6 80 yes
Pistol M w 44p Western Revolver 36 36 ? ? ? ? 6 35 Loud 4 65 ?
Energy M w laser pistol X-24 Laser Pistol Fusion Cell 24 24 50 124 75 30 25 Loud 2 60 yes
Energy M w laser pistol X-24 Laser Pistol Fusion Cell (MX+) 54 54 42 124 75 30 25 Loud 2 60 yes
Energy M w laser pistol X-24 Laser Pistol Heavy Fusion Cells 60 60 37 124 75 30 25 Loud 2 60 yes
Energy M w laser pistol X-24 Laser Pistol Heavy Fusion Cells (MX+) 96 96 37 124 75 30 25 Loud 2 60 yes

Explosives[]

Prefix Prefix Name Dmg DmgE DmgR DmgF DmgC Craftable W V
Grenade F Altered Mirelurk Eggs 1s yes 3 20
Grenade Baseball Grenade 101 1s yes 0.5 40
Trap Bear Trap 70 1s yes 0.5 8
Trap Bear Trap (Bleeding) 70 2 20s yes 0.5 10
Mine Bottlecap Mine 301 1s yes 0.5 75
Trap Caltrops 17 1s yes 0.5 4
Trap Caltrops (Poisoned) 17 2 20s yes 0.5 6
Mine C Cryo Mine 101 20 1s yes 0.5 50
Grenade E Cryoblast Grenade 1s no 0.5 125
Grenade E Cryogenic Grenade 101 20 1s no 0.5 125
Grenade Explosive Molotov 51 6 30s yes 0.5 20
Grenade Flashbang Grenade no 0.5 10
Grenade Fragmentation Grenade 151 1s yes 0.5 50
Grenade Fragmentation Grenade MIRV 3 1s no 0.5 75
Mine Fragmentation Mine 111 1s yes 0.5 60
Grenade Fury Grenade 3 1s no 0.5 35
Grenade HalluciGen Gas Grenade 1 1s no 0.5 35
Grenade Handmade Flash Grenade 1s no 0.5 10
Mine Handmade Frag Mine 86 1s no 0.5 30
Grenade Lucky Rabbit's Foot 3 1s no 0.1 50
Grenade E Institute EM Pulse Grenade 1s no 0.5 100
Drone M Micro-Drone 180 10 x 1s yes 0.5 10
Drone M Micro-Drone (Advanced) 180 60 60 20 x 1s yes 1 10
Drone M Micro-Drone (API) x 1s no 1 10
Grenade Molotov Cocktail 1 2 30s yes 0.5 20
Grenade Nuka Cherry Grenade 1s no 0.5 50
Grenade Nuka Grenade 301 100 1s yes 0.5 100
Mine Nuke Mine 301 100 1s yes 0.5 100
Grenade Nuka Quantum Grenade 1s no 0.5 50
Grenade Persuasion Grenade 1s no 0.5 35
Grenade Pipe Bomb 66 1s yes 0.25 20
Grenade E Plasma Grenade 150 150 1s no 0.5 135
Mine C Plasma Mine 150 150 1s no 0.5 100
Grenade Predator Grenade 1s no 0.5 35
Grenade E Pulse Grenade 150 1s yes 0.5 100
Mine C Pulse Mine 150 1s yes 0.5 100
Mine E Pumpkin Fire Mine 36 2 30s yes 0.5 50
Grenade E Shock Grenade 1s no 0.5 15
Grenade Smart Fragmentation Grenade 1s no 0.5 60
Mine Stash Mine 86 1s no 0.5 30
Grenade K Throwing Knife 1s yes 0.25 1
Mine Typewriter Mine 86 1s no 0.5 30

Companion Weapons[]

Companions get their own signature weapons available in the Market Trading Terminal (Trevor). These will only work for companions! All of these weapons come pre-modded, don't require ammo and can't be modified or used by player. Companion weapons have legendary property which don't display in the crafting window, but are visible in the player's inventory. Recipes will not appear in the Market Trading Terminal until the companion is recruitable.

⚪🟠🔵 = Laserbeam color
Companion Name Weapon DmgB Legendary Property
Cait Vengeance Double-Barrel Shotgun 46 +Stagger Chance on hit
Curie Moxie X-24 Laser Pistol ⚪ 24 +4 rad damage
Danse Victory Laser Pistol 🟠 24 +30% extra damage to Super Mutants
Deacon Deception Combat Rifle 33 ignores 30% of the target's damage/energy resistance
Hancock Mutiny Submachine Gun 19 +20% Limb Damage to the target's leg
MacCready Tenacity Hunting Rifle 48 +Stagger Chance on hit
Nick Justice .44 Revolver 48 +40% extra damage to Robots
Nick Winter's Edge Submachine Gun 22 +2 Cryo damage
Piper Veracity Deliverer 25 +30% extra damage to Humans
Preston Freedom Laser Musket 🔵 36 +15% less damage while standing still
Strong Brutality Handmade Axe 78 Electrified and coated in poison
Strong Mercy Katana 78 Electrified and coated in poison

Keywords[]

In order to differentiate exactly between player skills, perks and specializations with regard to weapon types, all weapons are defined in types; general or specific. I.e. ballistic weapons is the general type, rifle and/or automatic and/or sniper, etc. the special type. The following sections provide information about the allocation of weapons and their associated types.

Firearms[]

Weapon types and their allocation in-game.
Keyword Weapon Skill Perk Spezialisation
WeaponTypeAlienBlaster Alien Blaster
  • None
  • None
  • None
WeaponTypeAssaultRifle Assault Rifle, Handmade Rifle, Light Machine Gun
  • None
  • None
  • None
WeaponTypeAutomatic Assault Rifle, Combat Rifle, Combat Shotgun, Handmade Rifle, Institute Laser Gun, Laser Gun, N99 Pistol, Pipe Gun, Plasma Gun, Radium Rifle, Railway Rifle, Submachine Gun
  • None
WeaponTypeBallistic Broadsider, Combat Pistol, Combat Rifle, Combat Shotgun, Custom Bolt-Action Rifle, Custom Rifle, Deliverer, Double-Barrel Shotgun, Flare Gun, Flare Pistol, Gauss Rifle, Handmade Gauss Rifle, Handmade Rifle, Harpoon Gun, Hunting Bolter, Hunting Rifle, Institute Gauss Rifle, Junk Jet, Lever Action Rifle, Light Machine Gun, Minigun, N99 Pistol, Paintball Gun, Pipe Bolt-Action, Pipe Gun, Pipe Revolver, R55 Pistol, R5A SMG, Radium Rifle, Railway Rifle, Repeating Bolter, Revolver, Submachine Gun, Syringer, Western Revolver
WeaponTypeBladed Assaultron Polearm, Bladed Polearm, Chinese Officer Sword, Combat Knife, Deathclaw Gauntlet, Disciples Blade, Grognak's Axe, Handmade Axe, Katana, Machete, Machete Glaive, Meat Hook, Mr. Handy Buzz Blade, Pole Hook, Revolutionary Sword, Ripper, Robot Mace, Scythe, Shishkebab, Switchblade, Synth Blade, Throwing Knife, Wakizashi
  • None
  • None
WeaponTypeBlunt Aluminum Bat, Ball-Peen Hammer, Baseball Bat, Baton, Board, Boxing Glove, Broom, Buttercup Leg, Clothing Iron, Commie Whacker, Copper Pipe, Frying Pan, Hoe, Improvised Mace, Improvised War Club, Institute Thermic Lance, Killamajig, Knuckles, Lead Pipe, Micro Sledge, Mop, Organ Pipe, Pipe Mace, Pipe Wrench, Pool Cue, Power Fist, Rolling Pin, Shovel, Skull Pike, Sledgehammer, Sledgehammer, Spatula, Super Sledge, The Grasshopper, Thermic Lance, Tire Iron, Walking Cane, Water Pipe, Water Pump Handle, Weed Whacker, Weighted Coffee Pot
  • None
  • None
WeaponTypeBroadsider Broadsider
  • None
  • None
  • None
WeaponTypeCombatRifle Combat Rifle, Custom Rifle, Handmade Rifle
  • None
  • None
  • None
WeaponTypeCommandoCrit Combat Knife, Disciples Blade, Throwing Knife
  • None
WeaponTypeCryolater Cryolater
  • None
  • None
  • None
WeaponTypeDisableArc Micro-Drone, Micro-Drone (Advanced), Micro-Drone (API), Throwing Knife
  • None
  • None
  • None
WeaponTypeEnergy Alien Blaster, Crude Laser Pistol, Combat Plasma Rifle, Custom Plasma Rifle, Cryolator, Gamma Gun, Gatling Laser, Institute Gun, Institute Tactical Gun, Laser Gun, Laser Musket, Tesla Rifle, Plasma Gun, VICE Gauss Rifle, X-24 Laser Pistol
WeaponTypeExplosive Altered Mirelurk Egg, Baseball Grenade, Bottlecap Mine, Cluster Bomb, Cryo Mine, Cryoblast Grenade, Cryogenic Grenade, Fat Man, Flashbang Grenade, Fragmentation Grenade, Fragmentation Mine, Grenade Launcher, Handmade Flash Grenade, Handmade Frag Mine, Institute EM Pulse Grenade, Lucky Rabbit's Foot, Micro-Drone, Micro-Drone (Advanced), Micro-Drone (API), Mini Nuke, Missile Launcher, Nuka Cherry Grenade, Nuka Grenade, Nuka Quantum Grenade, Nuke Mine, Pipe Bomb, Pipe Launcher, Plasma Grenade, Plasma Mine, Pulse Grenade, Pulse Mine, Pumpkin Fire Mine, Shock Grenade, Stash Mine, Typewriter Mine
  • None
WeaponTypeFatman Fatman
  • None
  • None
  • None
WeaponTypeFire Flamer, Incinerator, Molotov Cocktail, Shishkebab
  • None
  • None
WeaponTypeFlamer Flamer, Incinerator
  • None
  • None
WeaponTypeFlareGun Flare Gun
  • None
  • None
  • None
WeaponTypeGammaGun Gamma Gun
  • None
  • None
  • None
WeaponTypeGatlingLaser Gatling Laser, Harpoon Gun
  • None
  • None
  • None
WeaponTypeGaussRifle Gauss Rifle, Handmade Gauss Rifle, Institute Gauss Rifle, Tesla Rifle, VICE Gauss Rifle
  • None
  • None
  • None
WeaponTypeHandToHand Boxing Glove, Clothing Iron, Deathclaw Gauntlet, Knuckles, Meat Hook, Power Fist, Weighted Coffee Pot
  • None
  • None
WeaponTypeHeavyGun Broadsider, Cryolator, Fat Man, Flamer, Flare, Gatling Laser, Grenade Launcher, Harpoon Gun, Incinerator, Junk Jet, Minigun, Missile Launcher, Mortar, Pipe Launcher
WeaponTypeJunkJet Junk Jet
  • None
  • None
  • None
WeaponTypeLaser Alien Blaster, Crude Laser Pistol, Decoder Beam, Gatling Laser, Institute, Institute Tactical, Laser Gun, Laser Musket, Tesla Rifle, X-24 Laser Pistol
WeaponTypeLaserMusket Laser Musket
  • None
  • None
  • None
WeaponTypeLMG Light Machine Gun, Minigun
  • None
  • None
  • None
WeaponTypeLongRanged None
  • None
  • None
  • None
WeaponTypeMelee1H Anchor, Assaultron Blade, Ball-Peen Hammer, Baton, Board, Buttercup Leg, Chinese Officer Sword, Combat Knife, Copper Pipe, Fire Hydrant Bat, Frying Pan, Gas Pump Part, Lead Pipe, Machete, Micro Sledge, Pipe Wrench, Plunger, Revolutionary Sword, Ripper, Rolling Pin, Shishkebab, Spatula, Switchblade ,The Grasshopper, Throwing Knife, Tire Iron, Wakizashi, Walking Cane, Water Pump Handle
WeaponTypeMelee2H 2076 World Series Baseball Bat, Aluminum Bat, Assaultron Polearm, Baseball Bat, Bladed Polearm, Board, Broom, Grognak's Axe, Handmade Axe, Hoe, Improvised Mace, Improvised War Club, Institute Thermic Lance, Katana, Killamajig, Machete Glaive, Mop, Mr. Handy Buzz Blade, Organ Pipe, Pipe Mace, Pole Hook, Pool Cue, Robot Mace, Scythe, Shovel, Skull Pike, Sledgehammer, Super Sledge, Synth Blade, Thermic Lance, Water Pipe, Weed Whacker
WeaponTypeMinigun Minigun
  • None
  • None
WeaponTypeMissileLauncher Missile Launcher
  • None
  • None
  • None
WeaponTypePistol Combat Pistol, Crude Laser Pistol, Deliverer, N99 Pistol, Revolver, X-24 Laser Pistol
  • None
WeaponTypePlasma Combat Plasma Rifle, Custom Plasma Rifle, Plasma Gun
WeaponTypePossiblyVerySmallClipSize Double-Barrel Shotgun, Fat Man, Flare Gun, Grenade Launcher, Harpoon Gun, Junk Jet, Laser Musket, Lever-Action Shotgun, Missile Launcher, Syringer
  • None
  • None
  • None
WeaponTypeRailwayRifle Railway Rifle
  • None
WeaponTypeRevolver
  • None
  • None
  • None
  • None
WeaponTypeRifle Combat Rifle, Combat Shotgun, Custom Bolt-Action Rifle, Custom Rifle, Double-Barrel Shotgun, Handmade Rifle, Hunting Bolter, Hunting Rifle, Laser Musket, Lever Action Rifle, Lever-Action Shotgun, R5A SMG, Radium Rifle, Railway Rifle, Repeating Bolter, Submachine Gun, Tesla Rifle, VICE Gauss Rifle
  • None
WeaponTypeRipper Ripper, Hammer Saw, Mr. Handy Buzz Blade
  • None
  • None
  • None
WeaponTypeShishkebab Shishkebab
  • None
  • None
  • None
WeaponTypeShotgun Combat Shotgun, Double-Barrel Shotgun, Lever-Action Shotgun
  • None
WeaponTypeShotgunCombat Combat Shotgun
  • None
  • None
  • None
WeaponTypeShotgunDB Double-Barrel Shotgun, Lever-Action Shotgun
  • None
  • None
  • None
WeaponTypeSMG R5A SMG, Submachine Gun
  • None
  • None
  • None
WeaponTypeSniper Custom Bolt-Action Rifle, Gauss Rifle, Handmade Gauss Rifle, Hunting Bolter, Hunting Rifle, Institute Gauss Rifle, Laser Musket, Lever Action Rifle, Pipe Bolt-Action, Repeating Bolter, VICE Gauss Rifle
WeaponTypeSyringer Syringer
  • None
  • None
  • None
WeaponTypeThrown Bear Trap, Bleeding Bear Trap, Bottlecap Mine, Caltrops, Cryo Mine, Fragmentation Mine, Handmade Frag Mine, Micro-Drone, Micro-Drone (Advanced), Micro-Drone (API), Nuke Mine, Plasma Mine, Poisoned Caltrops, Pulse Mine, Pumpkin Fire Mine, Stash Mine, Throwing Knife, Typewriter Mine
  • None
  • None
WeaponTypeUnarmed Boxing Glove, Clothing Iron, Deathclaw Gauntlet, Knuckles, Meat Hook, Power Fist, Tesla Bracers, Weighted Coffee Pot

Grenades[]

Weapon types and their allocation in-game.
Keyword Weapon Skill Perk Spezialisation
WeaponTypeCryoGrenade Cryogenic Grenade, Cryoblast Grenade
  • None
  • None
  • None
WeaponTypeGrenade Altered Mirelurk Egg, Artillery Smoke Grenade, Baseball Grenade, Explosive Molotov, Flashbang Grenade, Fragmentation Grenade, Fragmentation Mine, Fury Grenade, HalluciGen Gas Grenade, Handmade Flash Grenade, Handmade Frag Mine, Institute EM Pulse Grenade, Micro-Drone, Micro-Drone (Advanced), Micro-Drone (API), Molotov Cocktail, Nuka Cherry Grenade, Nuka Quantum Grenade, Pipe Bomb, Pumpkin Fire Mine, Stash Mine, Throwing Knife, Typewriter Mine, Vertibird Signal Grenade
  • None
  • None
  • None
WeaponTypeGrenadeItem Altered Mirelurk Egg, Artillery Smoke Grenade, Baseball Grenade, Bottlecap Mine, Cryogenic Grenade, Cryoblast Grenade, Cryo Mine, Flashbang Grenade, Fragmentation Grenade, Fragmentation Mine, HalluciGen Gas Grenade, Handmade Frag Mine, Handmade Flash Grenade, Institute EM Pulse Grenade, Micro-Drone, Micro-Drone (Advanced), Micro-Drone (API), Molotov Cocktail, Nuka Grenade, Nuke Mine, Pipe Bomb, Plasma Grenade, Plasma Mine, Pulse Grenade, Pulse Mine, Pumpkin Fire Mine, Stash Mine, Shock Grenade, Synth Beacon Grenade, Synth Relay Grenade, Throwing Knife, Typewriter Mine, Vertibird Signal Flare
  • None
  • None
  • None
WeaponTypeMolotov Explosive Molotov, Molotov Cocktail
  • None
  • None
  • None
WeaponTypeNukaGrenade Nuka Grenade
  • None
  • None
  • None
WeaponTypePlasmaGrenade Plasma Grenade
  • None
  • None
  • None
WeaponTypePulseGrenade Pulse Grenade, Shock Grenade
  • None
  • None
  • None

Mines[]

Weapon types and their allocation in-game.
Keyword Weapon Skill Perk Spezialisation
WeaponTypeBottlecapMine Bottlecap Mine
  • None
  • None
  • None
WeaponTypeCryoMine Cryo Mine
  • None
  • None
  • None
WeaponTypeMine Bear Trap, Bleeding Bear Trap, Caltrops, Fragmentation Mine, Handmade Frag Mine, Poisoned Caltrops, Pumpkin Fire Mine, Stash Mine, Typewriter Mine
  • None
  • None
  • None
WeaponTypeNukaMine Nuka Mine
  • None
  • None
  • None
WeaponTypePlasmaMine Plasma Mine
  • None
  • None
  • None
WeaponTypePulseMine Pulse Mine
  • None
  • None
  • None

Locations[]


Developer Notes[]

  • Generally speaking you want those receivers to be identical to my vanilla-modded weapons. i believe 0.90 is the highest for mastercrafted? never use weird receivers that give extra damage. thats bad and never allow weird extra damage on other attachments, unless its something unique like my laser barrels.

External Weapon Addon System[]

  • The Forged have separate loot tables for weapons: standard, pistols, and melee1.6.0:156
  • Keyword pairs are created for each table

Technical Issues[]

🌀 The content below transcludes to Technical Issues.
  • Melee weapons, the damage scaling of "Sharpened, Hardened, Enhanced" is not + 25/50/75/90%, this is more +10 per tier. The damage scaling is not as described in the changelog?
  • Shovel: Item Mod upgrade (Bladed, Spiked) does NOT require any components.
  • Micro Sledge: Item Mod "Material" leads to "Paint Job".
  • Shishkebab: scrap is incomplete, Steel 3 and Liquid Fuel 1 is missing (the scrap should correspond to the "power fist"?)
  • Killing enemies with energy rifles will vaporize them into ash piles which interfers with the Field Scrapping mechanic. In order to use field scrapping, ash piles should be turned off in the Horizon Holotape.
  • Slow movement? "Walk Speed Bug" or "Dual Grenade Bug"[1][2][3][4], occasionally the game equips more than 1 grenade, mine or similar causing the player to slow down, in rare cases this leads to a CTD[5]. This is not a Horizon bug, as it is more common it is listed here. Solution: select the equipped grenade or similar (multiple times) until it is unequiped.
  • Typo: "Lever Action Rifle" should read, "Lever-Action Rifle".
  • Tracking down Weapons tied to Skills, Perks, Specialization might be difficult at some point. The Documenation Menu doesn't list all weapons (double checked in xEdit). "WeaponType" keywords itself give correct data. Instead of "Weapon Type" X being tied to skill Y, damage multipliers could be part of universal skills which apply to more streamlined weapon categories.
  • Player's repeatedly reported aiming through scropes and/or sights might be off target, no matter if condition was 100% and accuracy close to max[6][7]. Could be a problem with range itself though. Needs testing!
    • Especially the VICE[8] gauss rifle might be affected. Unclear is if its a problem based on type of scope or sight[9] (reflex). Could be a mod is interfering with user reports. Requires in depth testing here!

See Also[]

References[]

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